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bz_getPublicPort
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int bz_getPublicPort ()
Retrieves the port the server communicates with. Normally this is specified with the -p BZFS option, but defaults to 5154.
Returns:
A number containing the port the server is communicating through.
Example
A simple greeting that tells the player what server and port they are on. This may be useful to remove the hassle of modifying greetings for a server that hosts many ports.
case bz_ePlayerJoinEvent: {
if (bz_getPublic()) {
bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,"Welcome!");
bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,
"You are playing on %s",bz_getPublicDescription().c_str());
bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,
" @ %s:%d",bz_getPublicAddr().c_str(),bz_getPublicPort());
}
}break;