bz_getPublicPort

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int bz_getPublicPort ()


Retrieves the port the server communicates with. Normally this is specified with the -p BZFS option, but defaults to 5154.

Returns:
A number containing the port the server is communicating through.


Example[edit]

A simple greeting that tells the player what server and port they are on. This may be useful to remove the hassle of modifying greetings for a server that hosts many ports.

case bz_ePlayerJoinEvent: {
	if (bz_getPublic()) {
		bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,"Welcome!");
		bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,
			"You are playing on %s",bz_getPublicDescription().c_str());
		bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,
			"           @ %s:%d",bz_getPublicAddr().c_str(),bz_getPublicPort());
	}
}break;