This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Group: Difference between revisions
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The valid parameters for groups are: | The valid parameters for groups are: | ||
'''Shift''': Shift the group (repeatable) | *'''Shift''': Shift the group (repeatable) | ||
'''Scale''': Scale the group (repeatable) | *'''Scale''': Scale the group (repeatable) | ||
'''Shear''': Shear the group (repeatable) | *'''Shear''': Shear the group (repeatable) | ||
'''Spin''': Spin the group (repeatable) | *'''Spin''': Spin the group (repeatable) | ||
'''team''': Redefine all [[base]] colors within group. | *'''team''': Redefine all [[base]] colors within group. | ||
'''tint''': Hierarchically tints objects within group. | *'''tint''': Hierarchically tints objects within group. | ||
'''drivethrough''': Make all objects in group drivethrough. | *'''drivethrough''': Make all objects in group drivethrough. | ||
'''shootthrough''': Make all objects in the group shootthrough. | *'''shootthrough''': Make all objects in the group shootthrough. | ||
'''phydrv''': Apply [[physics]] to all objects/faces within group. | *'''phydrv''': Apply [[physics]] to all objects/faces within group. | ||
'''matref''': Apply [[material]] to all objects/faces within group. | *'''matref''': Apply [[material]] to all objects/faces within group. | ||
== Editor Support == | == Editor Support == | ||
Revision as of 01:00, 24 March 2007
A group will recall map objects within a define object. I must be used after the define object in question.
Group goes hand-in-hand with the define object.
Code
group my_group shift 0 0 0 scale 1 1 1 shear 0 0 0 spin 0 0 0 0 team 0 tint 1 1 1 1 drivethrough shootthrough phydrv my_phydrv matref my_material end |
The valid parameters for groups are:
- Shift: Shift the group (repeatable)
- Scale: Scale the group (repeatable)
- Shear: Shear the group (repeatable)
- Spin: Spin the group (repeatable)
- team: Redefine all base colors within group.
- tint: Hierarchically tints objects within group.
- drivethrough: Make all objects in group drivethrough.
- shootthrough: Make all objects in the group shootthrough.
- phydrv: Apply physics to all objects/faces within group.
- matref: Apply material to all objects/faces within group.
Editor Support
There are currently no supported editors: groups are normally most useful when editing by hand.
History
The group definition object was added with the v2.0.0 release of BZFlag.