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Group: Difference between revisions
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Changed parameters to property list |
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The valid parameters for groups are: | The valid parameters for groups are: | ||
<properties> | |||
shift=Shift the group (repeatable) | |||
scale=Scale the group (repeatable) | |||
shear=Shear the group (repeatable) | |||
spin=Spin the group (repeatable) | |||
team=Redefine all [[base]] colors within group. | |||
tint=Hierarchically tints objects within group. | |||
drivethrough=Make all objects in group drivethrough. | |||
shootthrough=Make all objects in the group shootthrough. | |||
phydrv=Apply [[physics]] to all objects/faces within group. | |||
matref=Apply [[material]] to all objects/faces within group. | |||
</properties> | |||
== Editor Support == | == Editor Support == | ||
There are currently no supported editors: groups are normally most useful when editing by hand. | There are currently no supported editors: groups are normally most useful when editing by hand. | ||
Revision as of 19:49, 16 April 2007
A group will recall map objects within a define object. It must be used after the define object in question.
Group goes hand-in-hand with the define object.
Code
group my_group shift 0 0 0 scale 1 1 1 shear 0 0 0 spin 0 0 0 0 team 0 tint 1 1 1 1 drivethrough shootthrough phydrv my_phydrv matref my_material end |
The valid parameters for groups are: <properties> shift=Shift the group (repeatable) scale=Scale the group (repeatable) shear=Shear the group (repeatable) spin=Spin the group (repeatable) team=Redefine all base colors within group. tint=Hierarchically tints objects within group. drivethrough=Make all objects in group drivethrough. shootthrough=Make all objects in the group shootthrough. phydrv=Apply physics to all objects/faces within group. matref=Apply material to all objects/faces within group. </properties>
Editor Support
There are currently no supported editors: groups are normally most useful when editing by hand.
History
The group definition object was added with the v2.0.0 release of BZFlag.