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Group: Difference between revisions

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Changed parameters to property list
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The valid parameters for groups are:
The valid parameters for groups are:
 
<properties>
*'''Shift''': Shift the group (repeatable)
shift=Shift the group (repeatable)
*'''Scale''': Scale the group (repeatable)
scale=Scale the group (repeatable)
*'''Shear''': Shear the group (repeatable)
shear=Shear the group (repeatable)
*'''Spin''': Spin the group (repeatable)
spin=Spin the group (repeatable)
*'''team''': Redefine all [[base]] colors within group.
team=Redefine all [[base]] colors within group.
*'''tint''': Hierarchically tints objects within group.
tint=Hierarchically tints objects within group.
*'''drivethrough''': Make all objects in group drivethrough.
drivethrough=Make all objects in group drivethrough.
*'''shootthrough''': Make all objects in the group shootthrough.
shootthrough=Make all objects in the group shootthrough.
*'''phydrv''': Apply [[physics]] to all objects/faces within group.
phydrv=Apply [[physics]] to all objects/faces within group.
*'''matref''': Apply [[material]] to all objects/faces within group.
matref=Apply [[material]] to all objects/faces within group.
 
</properties>
== Editor Support ==
== Editor Support ==
There are currently no supported editors: groups are normally most useful when editing by hand.
There are currently no supported editors: groups are normally most useful when editing by hand.

Revision as of 19:49, 16 April 2007

A group will recall map objects within a define object. It must be used after the define object in question.

Group goes hand-in-hand with the define object.

Code

group my_group
  shift 0 0 0 
  scale 1 1 1
  shear 0 0 0
  spin 0 0 0 0
  team 0
  tint 1 1 1 1
  drivethrough
  shootthrough
  phydrv my_phydrv
  matref my_material
end

The valid parameters for groups are: <properties> shift=Shift the group (repeatable) scale=Scale the group (repeatable) shear=Shear the group (repeatable) spin=Spin the group (repeatable) team=Redefine all base colors within group. tint=Hierarchically tints objects within group. drivethrough=Make all objects in group drivethrough. shootthrough=Make all objects in the group shootthrough. phydrv=Apply physics to all objects/faces within group. matref=Apply material to all objects/faces within group. </properties>

Editor Support

There are currently no supported editors: groups are normally most useful when editing by hand.

History

The group definition object was added with the v2.0.0 release of BZFlag.