This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Physics: Difference between revisions
 Changed parameters to property list  | 
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<properties>  | <properties>  | ||
name=Name of the physics driver, for reference  | name=Name of the physics driver, for reference  | ||
linear=Cause a tank to move linearly at the given velocity (x/y/z).  | linear=Cause a tank to move linearly at the given velocity (x/y/z). For example linear 5 0 0 would cause any tanks on the object to move at a velocity of 5 towards X+ (the side of the map with the highest value of X).  | ||
angular=Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates).  | angular=Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates of the centre).  | ||
slide=Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables)  | slide=Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables)  | ||
death=Causes the tank to die on contact. Player sees the given message  | death=Causes the tank to die on contact. Player sees the given message  | ||
</properties>  | </properties>  | ||
A physics driver can be called by adding 'phydrv <name>' to an object or mesh face.  | A physics driver can be called by adding 'phydrv <name>' to an object, group or mesh face. '''Physics drivers do not work on boxes and pyramids in version 2.0.8'''  | ||
== Editor Support ==  | == Editor Support ==  | ||
Revision as of 22:08, 24 September 2007
Physics, or Physics Driver, can be applied to any 2.0 object, for example a mesh or meshbox. It will affect a tank touching it in some way.
Code
physics name example_phydrv linear 0.0 0.0 0.0 angular 0.0 0.0 0.0 slide 0.0 death Message goes here. end  | 
The valid parameters for physics are: <properties> name=Name of the physics driver, for reference linear=Cause a tank to move linearly at the given velocity (x/y/z). For example linear 5 0 0 would cause any tanks on the object to move at a velocity of 5 towards X+ (the side of the map with the highest value of X). angular=Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates of the centre). slide=Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables) death=Causes the tank to die on contact. Player sees the given message </properties>
A physics driver can be called by adding 'phydrv <name>' to an object, group or mesh face. Physics drivers do not work on boxes and pyramids in version 2.0.8
Editor Support
There are currently no supported editors: physics drivers will need to be added by hand in a text editor.
History
The Physics object was added with the v2.0.0 release of BZFlag.