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TextureMatrix: Difference between revisions
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A TextureMatrix, or texmat, when applied to a material, object allows you to define how a texture will appear in   | A TextureMatrix, or texmat, when applied to a material, object allows you to define how a texture will appear in a material.  It can be used to manipulate still (fixed) textures as well as animated ones.  | ||
== Code ==  | == Code ==  | ||
Revision as of 22:27, 15 October 2008
A TextureMatrix, or texmat, when applied to a material, object allows you to define how a texture will appear in a material. It can be used to manipulate still (fixed) textures as well as animated ones.
Code
textureMatrix name example_texmat scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales spin 0.0 # rotation freq shift 0.0 0.0 # u/v freqs center 0.5 0.5 # dynamic u/v center (for spin and scale) fixedscale 0.0 0.0 # time invariant u/v scale fixedspin 0.0 # time invariant rotation fixedshift 0.0 0.0 # time invariant u/v shift end  | 
The valid parameters for textureMatrix are: <properties> name=Name of the texmat, for reference scale=Causes texture to dynamically change it's size, parameters are u/v frequencies, then u/v scales. spin=Cause a texture to spin around a center point, parameter is rotational frequency. shift=Causes texture to move linearly, parameters are u/v frequencies. center=Central point for spin and scale fixedscale=Fixed scale, texture doesn't move with time. fixedspin=Fixed spin, texture doesn't move with time. fixedshift=Fixed shift, texture doesn't move with time. </properties>
A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so:
material name example_material diffuse 1 1 1 1 texture caution texmat example_texmat end  | 
Editor Support
There are currently no supported editors. The Texture Matrix object must be added by hand in a text editor.
History
The Physics object was added with the v2.0.0 release of BZFlag.