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 New page: BZFlag verison 2.0.0 is a version of the BZFlag game that was released on 2005-01-17 under the tile "Falcor's Despair".   ==Overview== v2.0.0 was a major version upgrade for the project an...  | 
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BZFlag   | BZFlag version 2.0.0 is a version of the BZFlag game that was released on 2005-01-17 under the title "Falcor's Despair".    | ||
==Overview==  | ==Overview==  | ||
Revision as of 15:39, 20 February 2007
BZFlag version 2.0.0 is a version of the BZFlag game that was released on 2005-01-17 under the title "Falcor's Despair".
Overview
v2.0.0 was a major version upgrade for the project and included a number of new features, including new graphic engine and map features.
Features
v2.0.0 had a large list of features and was the first released version to allow for arbitrary world geometry via Mesh objects.
- Added a .desktop file - David Trowbridge
 - Tool for converting obj to bzw - Jeff Myers
 - Addition of converted ProFont font - Andrew Keyser
 - Added a file syntax section to bzw.5 - Fred Cods
 - Added a bzw.5 manpage to document world file format - Sean Morrison
 - Added /quit command - Angelina Carlton
 - Display player addr on join to admins - Sean Morrison
 - Make -debug a public client option - Frank Thilo
 - Communicate autopilot state, display in scoreboard - Frank Thilo
 - Observer counts and match times added to game queries - David Vuorio
 - Central authentication - Tim Riker
 - Avoid transfer flag cheat - Alfredo Tupone
 - Cheat client flag obfuscation and hiding - Alfredo Tupone
 - Added strong authentication via Kerberos - Alfredo Tupone
 - BZFlag renders frames and accepts commands during joining - Alfredo Tupone
 - Lag is computed only after entering game - Alfredo Tupone
 - CTF world used for FFA make bases into boxes - Alfredo Tupone
 - Allow elevated bases even without -fb - Alfredo Tupone
 - Added optional duration option to /countdown - Sean Morrison
 - Added shot mismatch cheat auto-kicking - Julio Jimenez
 - Improved double-jump response - Anonymous
 - Added physics drivers - Anonymous
 - Unlimited altimeter height - Steve Krenzel
 - Added /uptime command to print elapsed running time - Angelina Carlton
 - Countdown command now shows players 10 sec countdown - Angelina Carlton
 - Added a flapping sound for the wings flag - Sean Morrison
 - Adding ability to load world from url (http, ftp, file) - Alfredo Tupone
 - Reduce network load by buffering UDP packet (no delay) - Alfredo Tupone
 - Allow server to control lat and long (-synclocation) - Daniel Remenak
 - Added tank spawn expansion effect - Anonymous
 - Added tank squishiness - Anonymous, Dave Brosius
 - Added animated effects for T, N, TH, O, and CL flags - Anonymous
 - BZAdmin now tells more specific reasons why it could not connect - Ian Agar
 - MOTD from the master server - Jeff Myers, Daniel Remenak, Frank Thilo
 - Add generic URL retrieval class - Jeff Myers, Alfredo Tupone
 - Windows Multimedia and DirectInput joystick support - Daniel Remenak
 - bzfs can now announce to multiple public list servers - Sean Morrison
 - Global public server bans - Jeff M., Alfredo T., Daniel R., Sean M., Bryan J.
 - Linux event device joystick and force feedback support - Micah Dowty
 - Inform banned users of reason, originator, and source on login - Jeff Myers
 - Added the SHORTBAN bzfs privilege - Anonymous, Daniel Leeds
 - Added /date and /time to request server date and time - Ian Agar
 - Added arc, cone, and sphere map objects - Anonymous
 - Added user specified dynamic colors - Anonymous
 - Added user specified texture matrices - Anonymous
 - Improved BSP splitting algorithm - Anonymous
 - Added /part command for disconnecting from server - Angelina Carlton
 - Show status while trying to connect & download world - Daniel Remenak
 - Update old configs to avoid broken keybindings - Daniel Remenak
 - Config files are stored per-version, using older when needed - Jeff Myers
 - Faster tank and shot collision detection using an octree - Anonymous
 - Better linewrapping for control panel - Daniel Remenak
 - Configurable font size for control panel and scoreboard - Daniel Remenak
 - Textures are now reloaded on a mode change for optimal quality - Jeff Myers
 - Automatic team joins changed to encourage team-play - Alfredo Tupone
 - Fixed dropping flag while jumping from high places - Alfredo Tupone
 - Lag stats are now sorted by lag value - Alfredo Tupone
 - OpenGL context reloading bug fixed on SDL - Alfredo Tupone
 - Roaming switch between player is now consistent - Alfredo Tupone
 - Compensating jitter in Dead reckoning - Alfredo Tupone
 - Ping packet loss are like high lag for warn/kick - Alfredo Tupone
 - ColorBlindness now disable hunt flashing on radar - Alfredo Tupone
 - SDL is made default platform, static and shared linkage - Alfredo Tupone
 - Fixed bug where players get stuck on flipped pyramids - Alfredo Tupone
 - Compressed map data going over the network and into caches - Anonymous
 - Options to disable certain /poll's entirely on a server - Simon Richard Grint
 - Lighting menu option now has "None / Fast / Best" - Anonymous
 - Dev-C++ project files - Ian Agar, Daniel Remenak, Jeff Myers
 - Shot accuracy statistics dialog - Daniel Remenak
 - Faster zbuffer graphics using octree and dynamic occluders - Anonymous
 - Faster startup times by making the SceneDatabase on the fly - Anonymous
 - Autocompletion for commands & callsigns (ala bzadmin) - Ian Agar, Frank Thilo
 - /clientquery can now be requested on single individuals - Ian Agar
 - Added support for irc-like /me actions and /msg messages - Sean Morrison
 - Seer flag now can see Invisible Bullets - Anonymous
 - Added admin message sounds - Cameron Mandrake, Sean Morrison
 - Better shot reflections for non-square pyramids - Anonymous
 - Fixed collision detection impalement problem - Anonymous
 - anti perm for pollkick, pollban, kick, ban, deregister - Sean Morrison
 - antipoll bzfs anti perm to protect against poll kick/bans - Andrew Heyn
 - Server Start Menu now selects Rabbit Chase styles - Ian Agar
 - Tabbed Message Panel - Scott Wichser, Sean Morrison, Alfredo Tupone
 - Fonts settable via BZDB - Daniel Remenak
 - New font management system and fonts - Daniel Remenak, Jeff Myers
 - Reduce network utilization (tolerance) - Alfredo Tupone, Sean Morrison
 - WorldWeapons and EntryZones are saved client-side - Anonymous
 - Improved client map saves using map 'options' - Anonymous
 - Autopilot is now capable of playing CTF - Ian Agar
 - bzadmin can now send and receive team and admin messages - Lars Luthman
 - Added waterLevel (water-like feature for maps) - Anonymous
 - Added _noShadows (to disable shadows on a server) - Anonymous
 - bzadmin's curses menu will now update automagically - Lars Luthman
 - Added message filter editor for bzadmin using menu or cmds - Lars Luthman
 - Added team flag safety zones - Anonymous
 - Added MsgScoreOver and MsgTimeUpdate to BZAdmin - Ian Agar
 - Have BZAdmin allow whitespace in callsign and host - Ian Agar
 - Prevent message flooding/spamming - Ian Agar
 - Consolidated polling system bzfs options (-poll) - Ian Agar, Sean Morrison
 - Improved server pause cheat detection and reporting - Ian Agar, Sean Morrison
 - Changed the way Roaming keys drives the Observer - Alfredo Tupone
 - Fixing cross-correlation between driving keys - Alfredo Tupone
 - Added configuration of driving keys - Alfredo Tupone
 - Server is now valgrind-happy - Alfredo Tupone, Daniel Remenak, Sean Morrison
 - Limit quick rejoins - Anonymous
 - Added 'options' section to world maps - Anonymous
 - Added the '-set <name> <value>' option to bzfs - Anonymous
 - Throw away bad or early links in world files - Tim Riker
 - Added Record/Replay feature - Anonymous
 - Added Random teleporter destinations - Anonymous
 - Poll to reset flags and Poll-cheating prevention - Ian Agar
 - Flag and Tank Entry Zones - Dave Brosius
 - Spawn improvements - Dave Brosius, Daniel Remenak
 - Added MAC's Agility (aka Dodge) flag - Sean Morrison
 - QuickTurn flag symbol changed from A to QT - Sean Morrison
 - Added MAC's handicap game style - Sean Morrison
 - Added ReverseControls bad flag - Sean Morrison
 - Added Wings good flag - Dave Brosius
 - Added BZDB variables to allow for more realistic friction - Nils McCarthy
 - Added ForwardOnly and ReverseOnly bad flags - Sean Morrison
 - No Jumping and Trigger Happy flags - Nils McCarthy
 - server option to disallow autopilot - Nils McCarthy
 - SDL interface to audio/video/input - Tupone Alfredo
 - /clientquery (was CLIENTQUERY) moved to server - Daniel Remenak
 - "Leave Game" menu item to leave a game without quitting - Daniel Remenak
 - Allow user to force input device to that of their choosing - Daniel Remenak
 - Tanks can drive over bumps - Dave Brosius
 - Remove Building scene nodes laying on the ground (or lower) - Dave Brosius
 - Rip out ref counted texture system, TM controls this now - Dave Brosius
 - Added Admin Message Queue - Michael Hoffmane - Frank Evers