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Death and Shot Effects: Difference between revisions
 notes on new effects  | 
				 →Death effects:   more ideas  | 
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| Line 28: | Line 28: | ||
===Supper Bullet===  | ===Supper Bullet===  | ||
Current "rings" explosion  | Current "rings" explosion  | ||
===Flag Capture===  | |||
Capping team's flag sprouts out of the top of tank and team colored confetti shoots out around before fade out. No explode.  | |||
===Genocide===  | |||
Skulls around tank as it falls apart then burns with skull/crossbones smoke  | |||
===Water Death===  | |||
Tank slowly scale in Z with bubbles floating up  | |||
===Death Driver===  | |||
Electrical flashes around tank then char to black before fade with smoke.  | |||
Revision as of 21:03, 25 May 2011
Overview
2.4 should have some graphical punch to help people upgrade.
Graphical Missile
GM can now show a graphical missile.
GM Trails
A new 'Smoke' option has been added for GMs, it looks pretty sweet.
Death effects
Death effects have been changed so that we can have different effects based on death types. The following is a list of ideas.
Standard
Have tank make explosions, fall apart in a pile then burn
Steamroller
Have tank squish flat and burn.
Laser
Have tank glow then fade out, no explode
Supper Bullet
Current "rings" explosion
Flag Capture
Capping team's flag sprouts out of the top of tank and team colored confetti shoots out around before fade out. No explode.
Genocide
Skulls around tank as it falls apart then burns with skull/crossbones smoke
Water Death
Tank slowly scale in Z with bubbles floating up
Death Driver
Electrical flashes around tank then char to black before fade with smoke.
