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Bz fireWorldGM: Difference between revisions
		
		
		
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 dt = delay time  | 
				 added shot team param  | 
				||
| Line 20: | Line 20: | ||
| param6type    = float  | | param6type    = float  | ||
| param6desc    = Delay time. How many seconds to wait before firing the GM.  | | param6desc    = Delay time. How many seconds to wait before firing the GM.  | ||
| param7        = shotTeam  | |||
| param7type    = bz_eTeamType  | |||
| param7desc    = Team color of the missile. (Rogue by default)  | |||
}}  | }}  | ||
Revision as of 07:20, 16 February 2012
void bz_fireWorldGM (int targetPlayerID, float lifetime, float *pos, float tilt, float direction, float dt, bz_eTeamType shotTeam)
Fires a Guided Missile at a player.
Parameters: 
targetPlayerID  -  Player to fire the GM at. 
lifetime  -  How long the world weapon will "live". 
*pos  -  Position the world weapon will fire from. 
tilt  -  The tilt of the weapon. 
direction  -  The direction of which to fire the world weapon. (rotation) 
dt  -  Delay time. How many seconds to wait before firing the GM. 
shotTeam  -  Team color of the missile. (Rogue by default)