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Bz fireWorldGM: Difference between revisions
		
		
		
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 added shot team param  | 
				 Update template to make it look like the other API function pages.  | 
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{{  | {{BZFS_API_Doc}}  | ||
{{BZFS_API_Funcs}}  | |||
|   | ==Prototype==  | ||
|   | BZF_API bool bz_fireWorldGM ( int targetPlayerID, float lifetime, float *pos, float tilt, float direction, float dt , bz_eTeamType shotTeam = eRogueTeam );  | ||
|   | |||
|   | ==Parameters==  | ||
|   | {| border="1" cellpadding="20" cellspacing="0"  | ||
|   |   !name  | ||
|   |    !type  | ||
|   |   !value desription  | ||
|   |   |-  | ||
|   |   |targetPlayerID  | ||
|   |   |int  | ||
|   |   |Player to fire the GM at.  | ||
|   |   |-  | ||
|   |   |lifetime  | ||
|   |   |float  | ||
|   |   |How long the world weapon will "live".  | ||
|   |   |-  | ||
|   |   |*pos    | ||
|   |   |float  | ||
|   |   |Position the world weapon will fire from.  | ||
|   |   |-  | ||
|   |   |tilt    | ||
}  |   |float  | ||
  |The tilt of the weapon in radians.  | |||
  |-  | |||
  |direction  | |||
  |float  | |||
  |The direction of which to fire the world weapon in radians. (rotation)  | |||
  |-  | |||
  |dt  | |||
  |float  | |||
  |Delay time. How many seconds the weapon waits before firing.  | |||
  |-  | |||
  |shotTeam  | |||
  |bz_eTeamType  | |||
  |Team color of the weapon. (Rogue by default)  | |||
  |}  | |||
==Description==  | |||
Fires a Guided Missile at a player.  | |||
Latest revision as of 10:37, 28 June 2012
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. | 
Prototype
BZF_API bool bz_fireWorldGM ( int targetPlayerID, float lifetime, float *pos, float tilt, float direction, float dt , bz_eTeamType shotTeam = eRogueTeam );
Parameters
| name | type | value desription | 
|---|---|---|
| targetPlayerID | int | Player to fire the GM at. | 
| lifetime | float | How long the world weapon will "live". | 
| *pos | float | Position the world weapon will fire from. | 
| tilt | float | The tilt of the weapon in radians. | 
| direction | float | The direction of which to fire the world weapon in radians. (rotation) | 
| dt | float | Delay time. How many seconds the weapon waits before firing. | 
| shotTeam | bz_eTeamType | Team color of the weapon. (Rogue by default) | 
Description
Fires a Guided Missile at a player.