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Bz eGetAutoTeamEvent: Difference between revisions

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   |team
   |team
   |[[bz_eTeamType]]
   |[[bz_eTeamType]]
   |The team that the player will be added to. Initalised to the team chosen by the current server team rules, or the effects of a plug-in that has previously processed the event. Plug-ins wishing to override the team should set this value.
   |The team that the player will be added to. Initialized to the team chosen by the current server team rules, or the effects of a plug-in that has previously processed the event. Plug-ins wishing to override the team should set this value.
   |-
   |-
   |handled
   |handled

Revision as of 01:13, 23 December 2013

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.

BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.


Overview

The bz_eGetAutoTeamEvent is an API event that is called for each new player is added to a team.

Data

bz_eGetAutoTeamEvent returns the bz_GetAutoTeamEventData_V1 data class.

name type value description
eventType bz_eEventType bz_eGetAutoTeamEvent
playerID int ID of the player that is being added to the game.
callsign bz_ApiString Callsign of the player that is being added to the game.
team bz_eTeamType The team that the player will be added to. Initialized to the team chosen by the current server team rules, or the effects of a plug-in that has previously processed the event. Plug-ins wishing to override the team should set this value.
handled bool The current state representing if other plug-ins have modified the default team. Plug-ins that modify the team should set this value to true to inform other plug-ins that have not processed yet.

Uses

This is a modification event, the final results of the team member will be used and sent to the requesting player. Please note that this event can override the user's team choice.