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Bz eShotType: Difference between revisions
		
		
		
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 New page: {{BZFS_API_Doc}}  ==Overview== The bz_eShotType is used to define the specific shot type that is to be fired by tanks, and is attached to each shot for graphical representation.  ==Definit...  | 
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==Overview==  | ==Overview==  | ||
The bz_eShotType is used to define the specific shot type that is to be fired by tanks, and is attached to each shot for graphical representation.  | The bz_eShotType is used to define the specific shot type that is to be fired by tanks, and is attached to each shot for graphical representation in 2.99.  | ||
==Definition==  | ==Definition==  | ||
Revision as of 21:47, 1 June 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
Overview
The bz_eShotType is used to define the specific shot type that is to be fired by tanks, and is attached to each shot for graphical representation in 2.99.
Definition
eNoShot eStandardShot eGMShot eLaserShot eThiefShot eSuperShot ePhantomShot eShockWaveShot eRicoShot eMachineGunShot eInvisibleShot eRapidFireShot eLastShotType