This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Group: Difference between revisions
SpazzyMcGee (talk | contribs) And Groups |
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'''Shift''': Shift the group (repeatable) | '''Shift''': Shift the group (repeatable) | ||
'''Scale''': Scale the group (repeatable) | '''Scale''': Scale the group (repeatable) | ||
'''Shear''': Shear the group (repeatable) | '''Shear''': Shear the group (repeatable) | ||
'''Spin''': Spin the group (repeatable) | '''Spin''': Spin the group (repeatable) | ||
'''team''': Redefine all [[base]] colors within group. | '''team''': Redefine all [[base]] colors within group. | ||
'''tint''': Hierarchically tints objects within group. | '''tint''': Hierarchically tints objects within group. | ||
'''drivethrough''': Make all objects in group drivethrough. | '''drivethrough''': Make all objects in group drivethrough. | ||
'''shootthrough''': Make all objects in the group shootthrough. | '''shootthrough''': Make all objects in the group shootthrough. | ||
'''phydrv''': Apply [[physics]] to all objects/faces within group. | '''phydrv''': Apply [[physics]] to all objects/faces within group. | ||
'''matref''': Apply [[material]] to all objects/faces within group. | '''matref''': Apply [[material]] to all objects/faces within group. | ||
Revision as of 14:18, 10 March 2007
A group will recall map objects within a define obect. I must be used after the define object in question.
Group goes hand-in-hand with the define object.
Code
group my_group shift 0 0 0 scale 1 1 1 shear 0 0 0 spin 0 0 0 0 team 0 tint 1 1 1 1 drivethrough shootthrough phydrv my_phydrv matref my_material end
The valid parameters for groups are:
Shift: Shift the group (repeatable)
Scale: Scale the group (repeatable)
Shear: Shear the group (repeatable)
Spin: Spin the group (repeatable)
team: Redefine all base colors within group.
tint: Hierarchically tints objects within group.
drivethrough: Make all objects in group drivethrough.
shootthrough: Make all objects in the group shootthrough.
phydrv: Apply physics to all objects/faces within group.
matref: Apply material to all objects/faces within group.
Editor Support
There are currently no supported editors: groups are normally most useful when editing by hand.
History
The group definition object was added with the v2.0.0 release of BZFlag.