This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Linkmaterial
LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.
Code
To utilize LinkMaterial in your map, first it must be defined:
material name LinkMaterial texture <file name> end  | 
valid parameters for a Material are: <properties> name=name used to define that its a GroundMaterial texture=set the texture (must be .png but don't include the extension) </properties>
Code
#The Generic Teleporter Material dynamicColor name LinkMaterial red limits 0 0.25 red sinusoid 2 0 1 green limits 0 0.25 green sinusoid 2 0.666667 1 blue limits 0 0.25 blue sinusoid 2 1.33333 1 alpha limits 0.75 0.75 end textureMatrix name LinkMaterial shift 0 -0.05 end material name LinkMaterial dyncol LinkMaterial diffuse 0 0 0 0.5 nolighting addtexture telelink texmat LinkMaterial end  |