Linkmaterial
From BZFlagWiki
LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.
Properties[edit]
Valid parameters for a LinkMaterial are:
Parameter | Description |
name | LinkMaterial. |
texture | Set the texture (must be .png but don't include the extension unless on the Internet). |
addtexture | Add a texture (again, no extension is needed). |
notextures | Don't use textures. |
notexcolor | Don't apply the color to the texture. |
notexalpha | Don't use the texture's alpha channel. |
texmat | Specify a texture matrix. -1 for no texture matrix. (addtexture must be used before texmat). |
dyncol | Specify a dynamic color. -1 for no dynamic color. |
ambient | Ambient color. |
diffuse | Diffuse (main)color. |
color | Synonym for diffuse. |
specular | Specular color. |
emission | Emission color. |
shininess | Shiny!. |
resetmat | Restore default values. |
Code[edit]
#The Generic Teleporter Material dynamicColor name Linkdyncol red limits 0 0.25 red sinusoid 2 0 1 green limits 0 0.25 green sinusoid 2 0.666667 1 blue limits 0 0.25 blue sinusoid 2 1.33333 1 alpha limits 0.75 0.75 end textureMatrix name Linktexmat shift 0 -0.05 end material name LinkMaterial dyncol Linkdyncol diffuse 0 0 0 0.5 nolighting addtexture telelink texmat Linktexmat end |
Hints[edit]
Nolighting is almost always a preferred option in a LinkMaterial.