This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.

Group

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Revision as of 01:00, 24 March 2007 by Joevano (talk | contribs) (fix my formatting)
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A group will recall map objects within a define object. I must be used after the define object in question.

Group goes hand-in-hand with the define object.

Code

group my_group
  shift 0 0 0 
  scale 1 1 1
  shear 0 0 0
  spin 0 0 0 0
  team 0
  tint 1 1 1 1
  drivethrough
  shootthrough
  phydrv my_phydrv
  matref my_material
end

The valid parameters for groups are:

  • Shift: Shift the group (repeatable)
  • Scale: Scale the group (repeatable)
  • Shear: Shear the group (repeatable)
  • Spin: Spin the group (repeatable)
  • team: Redefine all base colors within group.
  • tint: Hierarchically tints objects within group.
  • drivethrough: Make all objects in group drivethrough.
  • shootthrough: Make all objects in the group shootthrough.
  • phydrv: Apply physics to all objects/faces within group.
  • matref: Apply material to all objects/faces within group.

Editor Support

There are currently no supported editors: groups are normally most useful when editing by hand.

History

The group definition object was added with the v2.0.0 release of BZFlag.