This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Group
A group will recall map objects within a define object. It must be used after the define object in question.
Group goes hand-in-hand with the define object.
Code
group my_group shift 0 0 0 scale 1 1 1 shear 0 0 0 spin 0 0 0 0 team 0 tint 1 1 1 1 drivethrough shootthrough phydrv my_phydrv matref my_material end |
The valid parameters for groups are: <properties> shift=Shift the group (repeatable) scale=Scale the group (repeatable) shear=Shear the group (repeatable) spin=Spin the group (repeatable) team=Redefine all base colors within group. tint=Hierarchically tints objects within group. drivethrough=Make all objects in group drivethrough. shootthrough=Make all objects in the group shootthrough. phydrv=Apply physics to all objects/faces within group. matref=Apply material to all objects/faces within group. </properties>
Editor Support
There are currently no supported editors: groups are normally most useful when editing by hand.
History
The group definition object was added with the v2.0.0 release of BZFlag.