This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.

Group

From BZFlagWiki
Revision as of 19:49, 16 April 2007 by Joevano (talk | contribs) (Changed parameters to property list)
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A group will recall map objects within a define object. It must be used after the define object in question.

Group goes hand-in-hand with the define object.

Code

group my_group
  shift 0 0 0 
  scale 1 1 1
  shear 0 0 0
  spin 0 0 0 0
  team 0
  tint 1 1 1 1
  drivethrough
  shootthrough
  phydrv my_phydrv
  matref my_material
end

The valid parameters for groups are: <properties> shift=Shift the group (repeatable) scale=Scale the group (repeatable) shear=Shear the group (repeatable) spin=Spin the group (repeatable) team=Redefine all base colors within group. tint=Hierarchically tints objects within group. drivethrough=Make all objects in group drivethrough. shootthrough=Make all objects in the group shootthrough. phydrv=Apply physics to all objects/faces within group. matref=Apply material to all objects/faces within group. </properties>

Editor Support

There are currently no supported editors: groups are normally most useful when editing by hand.

History

The group definition object was added with the v2.0.0 release of BZFlag.