This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.

TextureMatrix

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Revision as of 15:22, 30 November 2007 by Tedius (talk | contribs)
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A TextureMatrix, or texmat, when applied to a material, object allows you to define how a texture will appear in an material. It can be used to manipulate still (fixed) textures as well as animated ones.

Code

textureMatrix
 name example_texmat
 scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales
 spin 0.0 # rotation freq
 shift 0.0 0.0 # u/v freqs
 center 0.5 0.5 # dynamic u/v center (for spin and scale)
 fixedscale 0.0 0.0 # time invariant u/v scale
 fixedspin 0.0 # time invariant rotation
 fixedshift 0.0 0.0 # time invariant u/v shift
end

The valid parameters for textureMatrix are: <properties> name=Name of the texmat, for reference scale=Causes texture to dynamically change it's size, parameters are u/v frequencies, then u/v scales. spin=Cause a texture to spin around a center point, parameter is rotational frequency. shift=Causes texture to move linearly, parameters are u/v frequencies. center=Central point for spin and scale fixedscale=Fixed scale, texture doesn't move with time. fixedspin=Fixed spin, texture doesn't move with time. fixedshift=Fixed shift, texture doesn't move with time. </properties>

A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so:

material
 name example_material
 diffuse 1 1 1 1
 texture caution
 texmat example_texmat
end

Editor Support

There are currently no supported editors: Texture Matrices will need to be added by hand in a text editor.

History

The Physics object was added with the v2.0.0 release of BZFlag.