This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.

Group

From BZFlagWiki
Revision as of 00:56, 21 April 2008 by 125.236.134.51 (talk)
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The group object allows a map-maker to bring together a number of elements and refer to them as a single object. The group of elements is created in the define object and then called by name with the group object. The group of elements can then be placed, copied, and/or modified as a whole instead of having to re-create separate objects. Group creates an "instance" of something defined.

Unlike most other objects, the group object can come before the definition in the bzw file. This may help make the bzw file more readable.

Code

group my_group
  shift 0 0 0 
  scale 1 1 1
  rotation 0
  shear 0 0 0
  spin 0 0 0 0
  team 0
  tint 1 1 1 1
  drivethrough
  shootthrough
  phydrv my_phydrv
  matref my_material
end

The valid parameters for groups are: <properties> shift=Shift the group (repeatable) scale=Scale the group (repeatable) rotation = Rotate the group (in degrees) shear=Shear the group (repeatable) spin=Spin the group (repeatable) team=Redefine all base colors within group. tint=Hierarchically tints objects within group. drivethrough=Make all objects in group drivethrough. shootthrough=Make all objects in the group shootthrough. phydrv=Apply physics to all objects/faces within group. matref=Apply material to all objects/faces within group. </properties>

An in-depth explanation of the 3d-transformations of shift, scale, and shear can be found here

Editor Support

There are currently no supported editors: groups are normally most useful when editing by hand.

History

The group definition object was added with the v2.0.0 release of BZFlag.