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TextureMatrix

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A TextureMatrix, or texmat, when applied to a material object, allows you to define how a texture will appear in a material. It can be used to manipulate still (fixed) textures as well as animated ones.

Code

 textureMatrix
  name example_texmat
  scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales
  spin 0.0 # rotation freq
  shift 0.0 0.0 # u/v freqs
  center 0.5 0.5 # dynamic u/v center (for spin and scale)
  fixedscale 0.0 0.0 # time invariant u/v scale
  fixedspin 0.0 # time invariant rotation
  fixedshift 0.0 0.0 # time invariant u/v shift
 end

The valid parameters for textureMatrix are: <properties> name=Name of the texmat, for reference scale=Causes texture to dynamically change it's size, parameters are u/v frequencies, then u/v scales. spin=Cause a texture to spin around a center point, parameter is rotational frequency. shift=Causes texture to move linearly, parameters are u/v frequencies. center=Central point for spin and scale fixedscale=Fixed scale, texture doesn't move with time. fixedspin=Fixed spin, texture doesn't move with time. fixedshift=Fixed shift, texture doesn't move with time. </properties>

A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so:

material
 name example_material
 diffuse 1 1 1 1
 texture caution
 texmat example_texmat
end

Editor Support

The Texture Matrix can only be added to a map by hand, or by pyBzEdit.

History

The TextureMatrix object was added with the v2.0.0 release of BZFlag.