This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
BZFlag 1.10.0
BZFlag version 1.10.0 is a version of the BZFlag game that was released on 2003-12-09 under the title "Break the world".
Features
- control spawn on buildings with -sb - Frank Thilo
 - Initial Docbook documentation - Sean Morrison
 - Persistent bans with -banfile <filename> - Lars Luthman
 - Streamroll collision detection is now compressed in height - Alfredo Tupone
 - Rendering options are actuated immediately - Alfredo Tupone
 - Height of base thickness (in world files) goes over the wire - Alfredo Tupone
 - Fixed collision-detection for many cases - Alfredo Tupone
- falling through floor when lagging
 - being stuck when tank expands
 - shot going into the ground
 - collision with pyramids
 
 - Avoiding stuck on connection - Alfredo Tupone
 - Web/Database based list server - Alfredo Tupone, ...
 - Fixed bugs in the bzfs manual and the bzfs help output - KR (through Lars)
 - Save world files from the client - Dave Brosius
 - Drop flags on pause after timeout - Sean Morrison
 - Set size of shots on radar - Sean Morrison
 - Server spawn positions - Dave Brosius
 - Added client-side automatic team selection - Alfredo Tupone, Sean Morrison
 - Calc jitter based on client timestamps in MsgPlayerUpdate - Frank Thilo
 - Add /reset var server cmd - Dave Brosius
 - Add /set var value server cmd - Dave Brosius
 - improved /ban /banlist added reason and time parsing - Dennis Pedersen
 - Shortened GM to 0.95 normal shot (tuneable) - Tim Riker
 - tarball now supports "rpm -tb <foo>.tar.gz" - Tim Riker
 - bzfs uses 1 port instead of 2 - Alfredo Tupone
 - bzflag is officially assigned port 5154 as default - IANA, Tim Riker
 - bots (-solo) game is by far more playable - Alfredo Tupone
 - Added client-side chat filtering - Sean Morrison
 - Configuration files and cache is stored in ~/.bzf/ on *IX - Lars Luthman
 - Added team ID to shots for TK reasons (1.9.2) - Jeff Myers
 - Changed version numbers to be xx.xx.xx and display the build OS & Date - Jeff Myers & others for auto tools
 - Added voting sytem with /poll, /vote, and /veto commands - Sean Morrison
 - Added bzadmin - Lars Luthman
 - Munitions now bounce off buildings/ground in z direction - Dave Brosius
 - World object and -worldsize paramaters - Jeff Myers
 - Server side world parm (bzdb) file [clo] - Dave Brosius
 - MsgTeamUpdate, MsgFlagUpdate coalesced - Dave Brosius
 - Burrow Flag - Dave Brosius
 - Observer is a first class team - Dave Brosius
 - AutoPilot from 1.8 - Dave Brosius
 - Thief Flag - Dave Brosius
 - MsgPlayerUpdate now has order, reject ooo packets - Dave Brosius
 - Removed old UDP queueing code and headers - Micah Dowty
 - Convert closed FlagIds to flexible FlagType's - Micah Dowty, Dave Brosius, Tim Riker
 - Add back PNG support from 1.8 - Dave Brosius, Sean Morrison
 - Add back BZDB from 1.8 - David Trowbridge, Dave Brosius
 - Seer, Masquerade Flags - Dave Brosius
 - Don't broadcast single player messages - Dave Brosius
 - Customizable map size in maps - Jeff Myers
 - Drive and Shoot thru options in maps - Jeff Myers
 - Show Team kill score in Scoreboard - Dave Brosius
 - Beginnings of flag 'negotiation' - Dave Brosius
 - Pass reason in MsgKilled, add support for SR noise - Dave Brosius
 - Remove unnessary MsgScore from player to server - Dave Brosius
 - Remove old lag pings - Dave Brosius
 - BeOS port - François Revol
 - Collision detection fixes - David Trowbridge, Jeff Myers
 - PlayerId -> ubyte - David Trowbridge, Frank Thilo
 - Get rid of reconnect port - David Trowbridge
 - Hunt opponent in HUD - Adam Krell, David Trowbridge
 - Flag system cleanup - Dave Brosius
 - Server-side callsign and improved chat filtering - Sean Morrison
 - Rabbit game style - David Trowbridge, Dave Brosius