This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
BZFlag 1.7e6
BZFlag version 1.7e6 is a version of the BZFlag game that was released on 2002-06-19 under the title "Armoured Smashing Fist".
Features
- new HUD! - David Trowbridge, Tim Riker, many others
 - added temporary bans (minutes) - Dave Brosius
 - Can now build entire win32 installer from VC Workspace - Dave Brosius
 - non-listserver connection gave 0.0.0.0 as host: fixed - Dave Brosius
 - added private messages - Frank Thilo
 - modified / added roaming support for observers - Frank Thilo
 - added /idlekick server option - Frank Thilo
 - fix /ban and add /unban - Frank Thilo
 - allow both -mp # and -mp #,#,#,#,# - Frank Thilo
 - CTF flag returning to base fixes - Frank Thilo
 - sort teams by score, sort in self - Janne Hassinen, Tim Riker
 - observer hack, should be a team - Frank Thilo
 - /countdown, /lagwarn - Frank Thilo
 - PatchId fixes - Frank Thilo, Tim Riker
 - New lag measurement using pings - Frank Thilo
 - Reassign keyboard menu is now in two columns - Dave Brosius
 - Fix MsgMessage and CLIENTQUERY handling - Frank Thilo
 - -ban - David Trowbridge, Dave Brosius, Tim Riker
 - Mac OSX work - Kevin Avila <kevin@hzsystems.com>
 - -cr random ctf maps - Tim Riker, Frank Thilo
 - bots in building fix - Tim Riker, Harry Dodgson
 - Pause and not responding on HUD - Frank Thilo
 - Message History buffer - Dave Brosius (cleaned by Tim Riker)
 - Nemesis set on direct receive - Frank Thilo
 - LT and RT command line aliases for shell impaired - Tim Riker
 - radar shade flags by altitude - Tim Riker (reworked from Jeremiah)
 - different kill msgs - Sal Gonzalez, Tim Riker
 - brighter radar colors - Tim Riker with much input from others
 - team colored shock wave - Tim Riker
 - team colored lasers - Dave Brosius
 - turn off ctf, if bases not found in world file - Dave Brosius
 - patchid optimization for new clients - Dave Brosius
 - udp request fix for later clients - Tim Riker
 - MsgEnter should not be patched for ID - Frank Thilo
 - Removed superfluous buffer copies in bzfs buffer sends - Dave Brosius
 - Better pack/unpack code for vectors [3] - Dave Brosius
 - Fix Teamflag drop over building when building at 0,0,0 - Dave Brosius
 - Fix flags spawning in pyramids - Dave Brosius
 - Fix client crashes with UNKNOWNS - Valery Fouques
 - fix patchMessage for MsgAlive - Dave Brosius
 - fix find closest flag (ID) with flags on buildings - Dave Brosius
 - scale flags bases on elevation - Tim Riker
 - don't scale radar based on screen res - Tim Riker
 - flag radar updated - Tim Riker
 - new admin commands - Tim Riker
 - -pr for reconnect port (two port tcp) - Tim Riker