void bz_getPlayerCurrentState (int playerID, bz_PlayerUpdateState& state)
Gets the specified player's current state. This includes information about how fast they're traveling, if they're in the air, if they're rotating, and more.
A player's state changes very frequently (since players are typically on the move, fighting, and jumping, just to name a few), so the data obtained from this method won't be valid for very long.
playerID - The id of the player to get the state for
state - A bz_PlayerUpdateState to put the information of the player specified by playerID into