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World (object): Difference between revisions

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Changed parameters to property list
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size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.
size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.
flagHeight=defines the height in Z of the standard flagpole.
flagHeight=defines the height in Z of the standard flagpole.
noWAlls=removes the default outer stone walls from the map.
</properties>
</properties>



Revision as of 21:02, 28 April 2007

A World object is a BZW map structure that defines various options for the map.

Code

The code for a world object is as follows

world
 name example_world
 size 400.0
 flagHeight 10.0
end

Valid parameters for a world object are <properties> name=the name of the map, generally unused. size=the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across. flagHeight=defines the height in Z of the standard flagpole. noWAlls=removes the default outer stone walls from the map. </properties>

The world object can only be specified once in a map.

History

The world object was added in v1.10.

Editor Support

The world object is only fully supported by the BZWTools blender plug-in.