This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
World (object): Difference between revisions
 added radar comments to noWalls  | 
				 remove incorrect info in "noWalls"  that I  had added last week. It appears that noWalls doesnt work at all.  | 
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| Line 17: | Line 17: | ||
size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.  | size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.  | ||
flagHeight=defines the height in Z of the standard flagpole.  | flagHeight=defines the height in Z of the standard flagpole.  | ||
noWalls=removes the default outer stone walls   | noWalls=removes the default outer stone walls    | ||
freeCtfSpawns=after a team-flag is captured, players spawn randomly,  not at the base.  | freeCtfSpawns=after a team-flag is captured, players spawn randomly,  not at the base.  | ||
</properties>  | </properties>  | ||
Revision as of 13:01, 23 May 2008
A World object is a BZW map structure that defines various options for the map.
Code
The code for a world object is as follows
world name example_world size 400.0 flagHeight 10.0 freeCtfSpawns end  | 
Valid parameters for a world object are <properties> name=the name of the map, generally unused. size=the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across. flagHeight=defines the height in Z of the standard flagpole. noWalls=removes the default outer stone walls freeCtfSpawns=after a team-flag is captured, players spawn randomly, not at the base. </properties>
The world object can only be specified once in a map.
History
The world object was added in v1.10.
Editor Support
The world object is only fully supported by the BZWTools blender plug-in.