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{{BZFS_API_Funcs}}  | {{BZFS_API_Funcs}}  | ||
==Prototype==  | ==Prototype==  | ||
BZF_API bool bz_sendTextMessage (int from, int to, const char* message);  | * BZF_API bool bz_sendTextMessage (int from, int to, const char* message);  | ||
BZF_API bool bz_sendTextMessage (int from, [[bz_eTeamType]] to, const char* message);  | * BZF_API bool bz_sendTextMessage (int from, [[bz_eTeamType]] to, const char* message);  | ||
==Parameters==  | ==Parameters==  | ||
; int from: The player ID that the message will appear to be from. This must be a valid player ID, or BZ_SERVER if the message is to be a system message.  | |||
; int to: The target player ID to send the message to. This must be a valid player ID or BZ_ALLUSERS if the message is to be broadcast to all connected users.  | |||
; [[bz_eTeamType]] to: The target team to send the message to. This must be a valid team enumeration from [[bz_eTeamType]].  | |||
; const char* message: The text of the message to be sent.  | |||
==Description==  | ==Description==  | ||
This API function will cause the server to send a text message to a single player, all players, or team. The text message can be made to appear from any user or the server itself.  | This API function will cause the server to send a text message to a single player, all players, or team. The text message can be made to appear from any user or the server itself.  | ||
==See Also==  | |||
[[Bz_sendTextMessagef]]  | |||
Latest revision as of 04:57, 27 May 2008
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. | 
Prototype
- BZF_API bool bz_sendTextMessage (int from, int to, const char* message);
 - BZF_API bool bz_sendTextMessage (int from, bz_eTeamType to, const char* message);
 
Parameters
- int from
 - The player ID that the message will appear to be from. This must be a valid player ID, or BZ_SERVER if the message is to be a system message.
 - int to
 - The target player ID to send the message to. This must be a valid player ID or BZ_ALLUSERS if the message is to be broadcast to all connected users.
 - bz_eTeamType to
 - The target team to send the message to. This must be a valid team enumeration from bz_eTeamType.
 - const char* message
 - The text of the message to be sent.
 
Description
This API function will cause the server to send a text message to a single player, all players, or team. The text message can be made to appear from any user or the server itself.