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LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.  
[[Linkmaterial|LinkMaterial]] allows you to set the texture of the teleporter window to anything you would like it to be.  


==Code==
==Properties==
To utilize LinkMaterial in your map, first it must be defined:
Valid parameters for a LinkMaterial are:
{|
{|{{Prettytable}}
|
|-
material
| {{Hl3}} |'''Parameter'''
  name LinkMaterial
| {{Hl3}} |'''Description'''
  texture ''<file name>''
|-
end
| '''name''' || LinkMaterial.
|-
| '''texture''' || Set the texture (must be .png but don't include the extension unless on the Internet).
|-
| '''addtexture''' || Add a texture (again, no extension is needed).
|-
| '''notextures''' || Don't use textures.
|-
| '''notexcolor''' || Don't apply the [[Color(BZW)|color]] to the texture.
|-
| '''notexalpha''' || Don't use the texture's alpha channel.
|-
| '''texmat''' || Specify a [[TextureMatrix|texture matrix]]. -1 for no texture matrix. (addtexture must be used before texmat).
|-
| '''dyncol''' || Specify a [[DynamicColor|dynamic color]]. -1 for no dynamic color.
|-
| '''ambient''' || Ambient color.
|-
| '''diffuse''' || Diffuse (main)[[Color(BZW)|color]].
|-
| '''[[Color(BZW)|color]]''' || Synonym for diffuse.
|-
| '''specular''' || Specular [[Color(BZW)|color]].
|-
| '''emission''' || Emission [[Color(BZW)|color]].
|-
| '''shininess''' || Shiny!.
|-
| '''resetmat''' || Restore default values.
|}
|}
valid parameters for a LinkMaterial are:
<properties>
name=LinkMaterial
texture=set the texture (must be .png but don't include the extension unless on the Internet)
addtexture=add a texture (again, no extension is needed)
notextures=don't use textures.
notexcolor=don't apply the [[Color(BZW)|color]] to the texture
notexalpha=don't use the texture's alpha channel
texmat=specify a [[TextureMatrix|texture matrix]]. -1 for no texture matrix. (addtexture must be used before texmat)
dyncol=specify a [[DynamicColor|dynamic color]]. -1 for no dynamic color.
ambient=ambient color
diffuse=diffuse (main)[[Color(BZW)|color]]
[[Color(BZW)|color]]=synonym for diffuse
specular=specular [[Color(BZW)|color]]
emission=emission [[Color(BZW)|color]]
shininess=shiny!
resetmat=restore default values
</properties>


==Code==
==Code==
Line 35: Line 44:
  #The Generic Teleporter Material
  #The Generic Teleporter Material
  dynamicColor
  dynamicColor
   name LinkMaterial
   name Linkdyncol
   red limits 0 0.25
   red limits 0 0.25
   red sinusoid 2 0 1
   red sinusoid 2 0 1
Line 45: Line 54:
  end
  end
  textureMatrix
  textureMatrix
   name LinkMaterial
   name Linktexmat
   shift 0 -0.05  
   shift 0 -0.05  
  end
  end
  material
  material
   name LinkMaterial
   name LinkMaterial
   dyncol LinkMaterial
   dyncol Linkdyncol
   diffuse 0 0 0 0.5
   diffuse 0 0 0 0.5
   nolighting
   nolighting
   addtexture telelink
   addtexture telelink
   texmat LinkMaterial
   texmat Linktexmat
  end
  end
|}
|}
=Hints=
Nolighting is almost always a preferred option in a LinkMaterial.
[[Category:Map Making]]
[[Category:Map Objects]]

Latest revision as of 16:29, 8 February 2017

LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.

Properties

Valid parameters for a LinkMaterial are:

Parameter Description
name LinkMaterial.
texture Set the texture (must be .png but don't include the extension unless on the Internet).
addtexture Add a texture (again, no extension is needed).
notextures Don't use textures.
notexcolor Don't apply the color to the texture.
notexalpha Don't use the texture's alpha channel.
texmat Specify a texture matrix. -1 for no texture matrix. (addtexture must be used before texmat).
dyncol Specify a dynamic color. -1 for no dynamic color.
ambient Ambient color.
diffuse Diffuse (main)color.
color Synonym for diffuse.
specular Specular color.
emission Emission color.
shininess Shiny!.
resetmat Restore default values.

Code

#The Generic Teleporter Material
dynamicColor
  name Linkdyncol
  red limits 0 0.25
  red sinusoid 2 0 1
  green limits 0 0.25
  green sinusoid 2 0.666667 1
  blue limits 0 0.25
  blue sinusoid 2 1.33333 1
  alpha limits 0.75 0.75
end
textureMatrix
  name Linktexmat
  shift 0 -0.05 
end
material
  name LinkMaterial
  dyncol Linkdyncol
  diffuse 0 0 0 0.5
  nolighting
  addtexture telelink
  texmat Linktexmat
end

Hints

Nolighting is almost always a preferred option in a LinkMaterial.