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Meshpyr: Difference between revisions
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| '''phydrv''' || assigns a physics driver. | | '''phydrv''' || assigns a physics driver. | ||
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| '''shootthrough''' || means players can shoot through the object without the super bullets flag. | |||
|- | |||
| '''drivethrough''' || lets players drive through it without the oscillation overthruster flag. | |||
|- | |||
| '''ricochet''' || lets shots bounce off it; shootthrough takes precedence. | |||
|} | |} | ||
Latest revision as of 05:49, 2 November 2025

A meshpyr is a BZW map object that constructs a specialized mesh that has the geometric appearance of a Pyramid. It replaces the pyramid object as of v2.0.0 and is compatible with materials and physics drivers.
Appearance
An meshpyr without a material definition will use the default material used by a standard pyramid object. Geometrically a meshpyr is identical to a standard pyramid object.
meshpyr name example 1 position 0.0 0.0 0.0 size 15 15 15 rotation 0.0 matref Mymaterial phydrv MyPhydrv end |
Valid parameters for the Meshpyr object are:
| Parameter | Description |
| name | name. |
| position | position on map. |
| rotation | rotate on z axis. |
| size | size amount. |
| matref | apply a material/texture here. |
| phydrv | assigns a physics driver. |
| shootthrough | means players can shoot through the object without the super bullets flag. |
| drivethrough | lets players drive through it without the oscillation overthruster flag. |
| ricochet | lets shots bounce off it; shootthrough takes precedence. |
Editor Support
The meshpyr object is only fully supported by the BZWTools blender plug-in.