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Meshpyr: Difference between revisions
		
		
		
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 →Appearance:  added wiki table  | 
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| '''phydrv''' || assigns a physics driver.  | | '''phydrv''' || assigns a physics driver.  | ||
|-  | |||
| '''shootthrough''' || means players can shoot through the object without the super bullets flag.  | |||
|-  | |||
| '''drivethrough''' || lets players drive through it without the oscillation overthruster flag.  | |||
|-  | |||
| '''ricochet''' || lets shots bounce off it; shootthrough takes precedence.  | |||
|}  | |}  | ||
Latest revision as of 05:49, 2 November 2025

A meshpyr is a BZW map object that constructs a specialized mesh that has the geometric appearance of a Pyramid. It replaces the pyramid object as of v2.0.0 and is compatible with materials and physics drivers.
Appearance
An meshpyr without a material definition will use the default material used by a standard pyramid object. Geometrically a meshpyr is identical to a standard pyramid object.
meshpyr name example 1 position 0.0 0.0 0.0 size 15 15 15 rotation 0.0 matref Mymaterial phydrv MyPhydrv end  | 
Valid parameters for the Meshpyr object are:
| Parameter | Description | 
| name | name. | 
| position | position on map. | 
| rotation | rotate on z axis. | 
| size | size amount. | 
| matref | apply a material/texture here. | 
| phydrv | assigns a physics driver. | 
| shootthrough | means players can shoot through the object without the super bullets flag. | 
| drivethrough | lets players drive through it without the oscillation overthruster flag. | 
| ricochet | lets shots bounce off it; shootthrough takes precedence. | 
Editor Support
The meshpyr object is only fully supported by the BZWTools blender plug-in.