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Meshpyr: Difference between revisions

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Not much... but something :)
 
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A MeshPyr is a specialized [[Mesh]] that already is configured to look like a [[Pyramid]].
[[Image:MeshpyrAppearance.jpg|right|thumb|400px|Several meshpyr, with the one in the middle having the default texture]]
A meshpyr is a [[BZW]] map object that constructs a specialized [[Mesh|mesh]] that has the geometric appearance of a [[Pyramid]]. It replaces the [[pyramid]] object as of [[BZFlag 2.0.0|v2.0.0]] and is compatible with [[material|materials]] and [[physics|physics drivers]].
 
 
 
==Appearance==
An meshpyr without a material definition will use the default material used by a standard [[pyramid]] object. Geometrically a meshpyr is identical to a standard [[pyramid]] object.
{|
|
meshpyr
  name example 1
  position 0.0 0.0 0.0
  size 15 15 15
  rotation 0.0
  matref Mymaterial
  phydrv MyPhydrv
end
|}
 
Valid parameters for the Meshpyr object are:
{|{{Prettytable}}
|-
| {{Hl3}} |'''Parameter'''
| {{Hl3}} |'''Description'''
|-
| '''name''' || name.
|-
| '''position''' || position on map.
|-
| '''rotation''' || rotate on z axis.
|-
| '''size''' || size amount.
|-
| '''matref''' || apply a material/texture here.
|-
| '''phydrv''' || assigns a physics driver.
|-
| '''shootthrough''' || means players can shoot through the object without the super bullets flag.
|-
| '''drivethrough''' || lets players drive through it without the oscillation overthruster flag.
|-
| '''ricochet''' || lets shots bounce off it; shootthrough takes precedence.
|}
 
==Editor Support==
The meshpyr object is only fully supported by the [[BZWTools]] blender plug-in.
 
[[Category:Map Making]]
[[Category:Map_Objects]]

Latest revision as of 05:49, 2 November 2025

Several meshpyr, with the one in the middle having the default texture

A meshpyr is a BZW map object that constructs a specialized mesh that has the geometric appearance of a Pyramid. It replaces the pyramid object as of v2.0.0 and is compatible with materials and physics drivers.


Appearance

An meshpyr without a material definition will use the default material used by a standard pyramid object. Geometrically a meshpyr is identical to a standard pyramid object.

meshpyr
 name example 1
 position 0.0 0.0 0.0
 size 15 15 15 
 rotation 0.0
 matref Mymaterial
 phydrv MyPhydrv
end

Valid parameters for the Meshpyr object are:

Parameter Description
name name.
position position on map.
rotation rotate on z axis.
size size amount.
matref apply a material/texture here.
phydrv assigns a physics driver.
shootthrough means players can shoot through the object without the super bullets flag.
drivethrough lets players drive through it without the oscillation overthruster flag.
ricochet lets shots bounce off it; shootthrough takes precedence.

Editor Support

The meshpyr object is only fully supported by the BZWTools blender plug-in.