This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Meshpyr: Difference between revisions
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Valid parameters for a meshpyr are | Valid parameters for a meshpyr are: | ||
<properties> | |||
position=defines the center of the box in X and Y and the bottom of the box in Z. | |||
rotation=defines a rotation around the Z axis for the box, in degrees. | |||
size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. | |||
matref=reference to a predefined [[material]]. | |||
phydrv=reference to a predefined [[physics|physics driver]]. | |||
</properties> | |||
==Appearance== | ==Appearance== | ||
Revision as of 18:59, 16 April 2007

A meshpyr is a BZW map object that constructs a specialized Mesh has the geometric appearance of a Pyramid. It replaces the pyramid object as of v2.0.0 and is compatible with materials and physics drivers.
Code
The code for a meshpyr object is as follows
meshpyr position 10 20 30 rotation 45 size 1 2 3 matref myMaterial phydrv myPhysics end |
Valid parameters for a meshpyr are:
<properties> position=defines the center of the box in X and Y and the bottom of the box in Z. rotation=defines a rotation around the Z axis for the box, in degrees. size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. matref=reference to a predefined material. phydrv=reference to a predefined physics driver. </properties>
Appearance
An meshpyr with out a material definition will use the default material used by a standard pyramid object. Geometrically a meshpyr is identical to a standard pyramid object.
Editor Support
The meshpyr object is only fully supported by the BZWTools blender plug-in.