This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.

World (object): Difference between revisions

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add freeCtfSpawns, perhaps this page needs several other options, such as waterLevel. I think more changes to this page are in order.
Line 9: Line 9:
   size 400.0
   size 400.0
   flagHeight 10.0
   flagHeight 10.0
  freeCtfSpawns
  end
  end
|}
|}
Line 17: Line 18:
flagHeight=defines the height in Z of the standard flagpole.
flagHeight=defines the height in Z of the standard flagpole.
noWalls=removes the default outer stone walls from the map.
noWalls=removes the default outer stone walls from the map.
freeCtfSpawns=Players do not spawn at the base, after a flag capture.
</properties>
</properties>



Revision as of 02:53, 19 May 2008

A World object is a BZW map structure that defines various options for the map.

Code

The code for a world object is as follows

world
 name example_world
 size 400.0
 flagHeight 10.0
 freeCtfSpawns
end

Valid parameters for a world object are <properties> name=the name of the map, generally unused. size=the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across. flagHeight=defines the height in Z of the standard flagpole. noWalls=removes the default outer stone walls from the map. freeCtfSpawns=Players do not spawn at the base, after a flag capture. </properties>

The world object can only be specified once in a map.

History

The world object was added in v1.10.

Editor Support

The world object is only fully supported by the BZWTools blender plug-in.