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Meshpyr: Difference between revisions
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==Appearance==  | ==Appearance==  | ||
An meshpyr with out a material definition will use the default material used by a standard [[pyramid]] object. Geometrically a meshpyr is identical to a standard [[pyramid]] object.  | An meshpyr with out a material definition will use the default material used by a standard [[pyramid]] object. Geometrically a meshpyr is identical to a standard [[pyramid]] object.  | ||
meshpry  | |||
name example 1  | |||
position 0.0 0.0 0.0  | |||
size 15 15 15   | |||
rotation 0.0  | |||
matref Mymaterial  | |||
phydrv MyPhydrv  | |||
end  | |||
name=name  | |||
position=positon on map  | |||
rotation=rotate on z axis  | |||
size=size amount  | |||
matref=apply a material/texture here  | |||
phydrv=assign a physics driver  | |||
==Editor Support==  | ==Editor Support==  | ||
Revision as of 01:37, 21 August 2007

A meshpyr is a BZW map object that constructs a specialized mesh that has the geometric appearance of a Pyramid. It replaces the pyramid object as of v2.0.0 and is compatible with materials and physics drivers.
Appearance
An meshpyr with out a material definition will use the default material used by a standard pyramid object. Geometrically a meshpyr is identical to a standard pyramid object.
meshpry name example 1 position 0.0 0.0 0.0 size 15 15 15 rotation 0.0 matref Mymaterial phydrv MyPhydrv end
name=name position=positon on map rotation=rotate on z axis size=size amount matref=apply a material/texture here phydrv=assign a physics driver
Editor Support
The meshpyr object is only fully supported by the BZWTools blender plug-in.