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World (object): Difference between revisions
 Undo revision 4632 by 141.158.90.103 (Talk)  | 
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   size 400.0  |    size 400.0  | ||
   flagHeight 10.0  |    flagHeight 10.0  | ||
  noWalls  | |||
   freeCtfSpawns  |    freeCtfSpawns  | ||
  end  |   end  | ||
| Line 17: | Line 18: | ||
size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.  | size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.  | ||
flagHeight=defines the height in Z of the standard flagpole.  | flagHeight=defines the height in Z of the standard flagpole.  | ||
noWalls=removes the default outer stone walls (and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone.    | noWalls=removes the default outer stone walls (as well as the invisible collision wall and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone.    | ||
freeCtfSpawns=after a team-flag is captured, players spawn randomly,  not at the base.  | freeCtfSpawns=after a team-flag is captured, players spawn randomly,  not at the base.  | ||
</properties>  | </properties>  | ||
Revision as of 02:37, 5 January 2009
A World object is a BZW map structure that defines various options for the map.
Code
The code for a world object is as follows
world name example_world size 400.0 flagHeight 10.0 noWalls freeCtfSpawns end  | 
Valid parameters for a world object are <properties> name=the name of the map, generally unused. size=the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across. flagHeight=defines the height in Z of the standard flagpole. noWalls=removes the default outer stone walls (as well as the invisible collision wall and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone. freeCtfSpawns=after a team-flag is captured, players spawn randomly, not at the base. </properties>
The world object can only be specified once in a map.
History
The world object was added in v1.10.
Editor Support
The world object is only fully supported by the BZWTools blender plug-in.