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World (object): Difference between revisions
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m World(object) moved to World (object): Picky me, I want a space. |
m Category:Map_making to Category:Map Making |
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==Code== | ==Code== | ||
The code for a world object is as follows | The code for a world object is as follows | ||
{| | |||
| | |||
world | world | ||
name example_world | name example_world | ||
| Line 9: | Line 10: | ||
flagHeight 10.0 | flagHeight 10.0 | ||
end | end | ||
|} | |||
Valid parameters for a world object are | Valid parameters for a world object are | ||
*'''name '''; the name of the map, generally unused. | *'''name '''; the name of the map, generally unused. | ||
| Line 23: | Line 24: | ||
The world object is only fully supported by the [[BZWTools]] blender plug-in. | The world object is only fully supported by the [[BZWTools]] blender plug-in. | ||
[[Category: | [[Category:Map Making]] | ||
[[Category:Map_Objects]] | [[Category:Map_Objects]] | ||
Revision as of 20:12, 11 March 2007
A World object is a BZW map structure that defines various options for the map.
Code
The code for a world object is as follows
world name example_world size 400.0 flagHeight 10.0 end |
Valid parameters for a world object are
- name ; the name of the map, generally unused.
- size ; the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across.
- flagHeight; defines the height in Z of the standard flagpole.
The world object can only be specified once in a map.
History
The world object was added in v1.10.
Editor Support
The world object is only fully supported by the BZWTools blender plug-in.