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World (object): Difference between revisions
		
		
		
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m World(object) moved to World (object): Picky me, I want a space.  | 
				m Category:Map_making to Category:Map Making  | 
				||
| Line 3: | Line 3: | ||
==Code==  | ==Code==  | ||
The code for a world object is as follows  | The code for a world object is as follows  | ||
{|  | |||
|  | |||
  world  |   world  | ||
   name example_world  |    name example_world  | ||
| Line 9: | Line 10: | ||
   flagHeight 10.0  |    flagHeight 10.0  | ||
  end  |   end  | ||
|}  | |||
Valid parameters for a world object are  | Valid parameters for a world object are  | ||
*'''name '''; the name of the map, generally unused.  | *'''name '''; the name of the map, generally unused.  | ||
| Line 23: | Line 24: | ||
The world object is only fully supported by the [[BZWTools]] blender plug-in.  | The world object is only fully supported by the [[BZWTools]] blender plug-in.  | ||
[[Category:  | [[Category:Map Making]]  | ||
[[Category:Map_Objects]]  | [[Category:Map_Objects]]  | ||
Revision as of 20:12, 11 March 2007
A World object is a BZW map structure that defines various options for the map.
Code
The code for a world object is as follows
world name example_world size 400.0 flagHeight 10.0 end  | 
Valid parameters for a world object are
- name ; the name of the map, generally unused.
 - size ; the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across.
 - flagHeight; defines the height in Z of the standard flagpole.
 
The world object can only be specified once in a map.
History
The world object was added in v1.10.
Editor Support
The world object is only fully supported by the BZWTools blender plug-in.