This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
World (object): Difference between revisions
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m Category:Map_making to Category:Map Making |
Changed parameters to property list |
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Valid parameters for a world object are | Valid parameters for a world object are | ||
<properties> | |||
name=the name of the map, generally unused. | |||
size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across. | |||
flagHeight=defines the height in Z of the standard flagpole. | |||
</properties> | |||
The world object can only be specified once in a map. | The world object can only be specified once in a map. | ||
Revision as of 20:16, 16 April 2007
A World object is a BZW map structure that defines various options for the map.
Code
The code for a world object is as follows
world name example_world size 400.0 flagHeight 10.0 end |
Valid parameters for a world object are <properties> name=the name of the map, generally unused. size=the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across. flagHeight=defines the height in Z of the standard flagpole. </properties>
The world object can only be specified once in a map.
History
The world object was added in v1.10.
Editor Support
The world object is only fully supported by the BZWTools blender plug-in.