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Meshpyr: Difference between revisions
		
		
		
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An meshpyr with out a material definition will use the default material used by a standard [[pyramid]] object. Geometrically a meshpyr is identical to a standard [[pyramid]] object.  | An meshpyr with out a material definition will use the default material used by a standard [[pyramid]] object. Geometrically a meshpyr is identical to a standard [[pyramid]] object.  | ||
meshpry  |     meshpry  | ||
     name example 1  |      name example 1  | ||
     position 0.0 0.0 0.0  |      position 0.0 0.0 0.0  | ||
| Line 14: | Line 14: | ||
     matref Mymaterial  |      matref Mymaterial  | ||
     phydrv MyPhydrv  |      phydrv MyPhydrv  | ||
end  |     end  | ||
   name=name  |    name=name  | ||
Revision as of 01:39, 21 August 2007

A meshpyr is a BZW map object that constructs a specialized mesh that has the geometric appearance of a Pyramid. It replaces the pyramid object as of v2.0.0 and is compatible with materials and physics drivers.
Appearance
An meshpyr with out a material definition will use the default material used by a standard pyramid object. Geometrically a meshpyr is identical to a standard pyramid object.
meshpry name example 1 position 0.0 0.0 0.0 size 15 15 15 rotation 0.0 matref Mymaterial phydrv MyPhydrv end
name=name position=positon on map rotation=rotate on z axis size=size amount matref=apply a material/texture here phydrv=assign a physics driver
Editor Support
The meshpyr object is only fully supported by the BZWTools blender plug-in.