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Linkmaterial: Difference between revisions

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correct materials
m I think I'm done.
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LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.  
LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.  


==Code==
==Properties==
To utilize LinkMaterial in your map, first it must be defined:
{|
|
material
  name LinkMaterial
  texture ''<file name>''
end
|}
valid parameters for a LinkMaterial are:
valid parameters for a LinkMaterial are:
<properties>
<properties>
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  #The Generic Teleporter Material
  #The Generic Teleporter Material
  dynamicColor
  dynamicColor
   name LinkMaterial
   name Linkdyncol
   red limits 0 0.25
   red limits 0 0.25
   red sinusoid 2 0 1
   red sinusoid 2 0 1
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  end
  end
  textureMatrix
  textureMatrix
   name LinkMaterial
   name Linktexmat
   shift 0 -0.05  
   shift 0 -0.05  
  end
  end
  material
  material
   name LinkMaterial
   name LinkMaterial
   dyncol LinkMaterial
   dyncol Linkdyncol
   diffuse 0 0 0 0.5
   diffuse 0 0 0 0.5
   nolighting
   nolighting
   addtexture telelink
   addtexture telelink
   texmat LinkMaterial
   texmat Linktexmat
  end
  end
|}
|}
=Hints=
Nolighting is almost always a preferred option in a LinkMaterial.

Revision as of 16:20, 21 December 2007

LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.

Properties

valid parameters for a LinkMaterial are: <properties> name=LinkMaterial texture=set the texture (must be .png but don't include the extension unless on the Internet) addtexture=add a texture (again, no extension is needed) notextures=don't use textures. notexcolor=don't apply the color to the texture notexalpha=don't use the texture's alpha channel texmat=specify a texture matrix. -1 for no texture matrix. (addtexture must be used before texmat) dyncol=specify a dynamic color. -1 for no dynamic color. ambient=ambient color diffuse=diffuse (main)color color=synonym for diffuse specular=specular color emission=emission color shininess=shiny! resetmat=restore default values </properties>


Code

#The Generic Teleporter Material
dynamicColor
  name Linkdyncol
  red limits 0 0.25
  red sinusoid 2 0 1
  green limits 0 0.25
  green sinusoid 2 0.666667 1
  blue limits 0 0.25
  blue sinusoid 2 1.33333 1
  alpha limits 0.75 0.75
end
textureMatrix
  name Linktexmat
  shift 0 -0.05 
end
material
  name LinkMaterial
  dyncol Linkdyncol
  diffuse 0 0 0 0.5
  nolighting
  addtexture telelink
  texmat Linktexmat
end

Hints

Nolighting is almost always a preferred option in a LinkMaterial.