This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Linkmaterial: Difference between revisions
m I think I'm done.  | 
				No edit summary  | 
				||
| Line 1: | Line 1: | ||
LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.    | [[LinkMaterial]] allows you to set the texture of the teleporter window to anything you would like it to be.    | ||
==Properties==  | ==Properties==  | ||
Revision as of 13:40, 25 December 2007
LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.
Properties
valid parameters for a LinkMaterial are: <properties> name=LinkMaterial texture=set the texture (must be .png but don't include the extension unless on the Internet) addtexture=add a texture (again, no extension is needed) notextures=don't use textures. notexcolor=don't apply the color to the texture notexalpha=don't use the texture's alpha channel texmat=specify a texture matrix. -1 for no texture matrix. (addtexture must be used before texmat) dyncol=specify a dynamic color. -1 for no dynamic color. ambient=ambient color diffuse=diffuse (main)color color=synonym for diffuse specular=specular color emission=emission color shininess=shiny! resetmat=restore default values </properties>
Code
#The Generic Teleporter Material dynamicColor name Linkdyncol red limits 0 0.25 red sinusoid 2 0 1 green limits 0 0.25 green sinusoid 2 0.666667 1 blue limits 0 0.25 blue sinusoid 2 1.33333 1 alpha limits 0.75 0.75 end textureMatrix name Linktexmat shift 0 -0.05 end material name LinkMaterial dyncol Linkdyncol diffuse 0 0 0 0.5 nolighting addtexture telelink texmat Linktexmat end  | 
Hints
Nolighting is almost always a preferred option in a LinkMaterial.