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Bz sendTextMessagef: Difference between revisions

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New page: {{BZFS_API_Doc}}{{BZFS_API_Funcs}} ==Variations== bool bz_sendTextMessagef(int from, bz_eTeamType to, const char *fmt, ...) bool bz_sendTextMessagef(int from, int to, const char *fmt, .....
 
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==Variations==
==Variations==
bool bz_sendTextMessagef(int from, bz_eTeamType to, const char *fmt, ...)
bool bz_sendTextMessagef(int from, [[bz_eTeamType]] to, const char *fmt, ...)


bool bz_sendTextMessagef(int from, int to, const char *fmt, ...)
bool bz_sendTextMessagef(int from, int to, const char *fmt, ...)

Revision as of 23:53, 13 May 2008

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.
BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call.



Variations

bool bz_sendTextMessagef(int from, bz_eTeamType to, const char *fmt, ...)

bool bz_sendTextMessagef(int from, int to, const char *fmt, ...)

Parameters

  • from: The player ID that the message will appear to be from. This must be a valid player ID or BZ_SERVER.
  • to: Specifies the receiver[s] of the message. This must be either a valid player ID, if the message is to be sent to a single player; a bz_eTeamType enumeration, if the message is to be sent to all members of the specified team; or BZ_ALLUSERS, if the message is to be sent to all connected players.
  • fmt: A printf-style format string.
  • ...: The parameters for the format string.

Description

This API function sends a message to a single player, all players, or all players on a team using printf-style formatting.

See Also

bz_sendTextMessage