This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
World (object): Difference between revisions
remove incorrect info in "noWalls" that I had added last week. It appears that noWalls doesnt work at all. |
Undo revision 4632 by 141.158.90.103 (Talk) |
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size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across. | size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across. | ||
flagHeight=defines the height in Z of the standard flagpole. | flagHeight=defines the height in Z of the standard flagpole. | ||
noWalls=removes the default outer stone walls | noWalls=removes the default outer stone walls (and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone. | ||
freeCtfSpawns=after a team-flag is captured, players spawn randomly, not at the base. | freeCtfSpawns=after a team-flag is captured, players spawn randomly, not at the base. | ||
</properties> | </properties> | ||
Revision as of 13:19, 23 May 2008
A World object is a BZW map structure that defines various options for the map.
Code
The code for a world object is as follows
world name example_world size 400.0 flagHeight 10.0 freeCtfSpawns end |
Valid parameters for a world object are <properties> name=the name of the map, generally unused. size=the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across. flagHeight=defines the height in Z of the standard flagpole. noWalls=removes the default outer stone walls (and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone. freeCtfSpawns=after a team-flag is captured, players spawn randomly, not at the base. </properties>
The world object can only be specified once in a map.
History
The world object was added in v1.10.
Editor Support
The world object is only fully supported by the BZWTools blender plug-in.