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Linkmaterial: Difference between revisions
		
		
		
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m OD: doh... wrong order... like this one... really :P  | 
				m →Properties:  properties formatting  | 
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| Line 3: | Line 3: | ||
==Properties==  | ==Properties==  | ||
valid parameters for a LinkMaterial are:  | valid parameters for a LinkMaterial are:  | ||
;name: LinkMaterial  | |||
;texture: set the texture (must be .png but don't include the extension unless on the Internet)  | |||
;addtexture: add a texture (again, no extension is needed)  | |||
;notextures: don't use textures.  | |||
;notexcolor: don't apply the [[Color(BZW)|color]] to the texture  | |||
;notexalpha: don't use the texture's alpha channel  | |||
;texmat: specify a [[TextureMatrix|texture matrix]]. -1 for no texture matrix. (addtexture must be used before texmat)  | |||
;dyncol: specify a [[DynamicColor|dynamic color]]. -1 for no dynamic color.  | |||
;ambient: ambient color  | |||
;diffuse: diffuse (main)[[Color(BZW)|color]]  | |||
;[[Color(BZW)|color]]: synonym for diffuse  | |||
;specular: specular [[Color(BZW)|color]]  | |||
;emission: emission [[Color(BZW)|color]]  | |||
;shininess: shiny!  | |||
;resetmat: restore default values  | |||
==Code==  | ==Code==  | ||
Revision as of 03:36, 28 July 2012
LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.
Properties
valid parameters for a LinkMaterial are:
- name
 - LinkMaterial
 - texture
 - set the texture (must be .png but don't include the extension unless on the Internet)
 - addtexture
 - add a texture (again, no extension is needed)
 - notextures
 - don't use textures.
 - notexcolor
 - don't apply the color to the texture
 - notexalpha
 - don't use the texture's alpha channel
 - texmat
 - specify a texture matrix. -1 for no texture matrix. (addtexture must be used before texmat)
 - dyncol
 - specify a dynamic color. -1 for no dynamic color.
 - ambient
 - ambient color
 - diffuse
 - diffuse (main)color
 - color
 - synonym for diffuse
 - specular
 - specular color
 - emission
 - emission color
 - shininess
 - shiny!
 - resetmat
 - restore default values
 
Code
#The Generic Teleporter Material dynamicColor name Linkdyncol red limits 0 0.25 red sinusoid 2 0 1 green limits 0 0.25 green sinusoid 2 0.666667 1 blue limits 0 0.25 blue sinusoid 2 1.33333 1 alpha limits 0.75 0.75 end textureMatrix name Linktexmat shift 0 -0.05 end material name LinkMaterial dyncol Linkdyncol diffuse 0 0 0 0.5 nolighting addtexture telelink texmat Linktexmat end  | 
Hints
Nolighting is almost always a preferred option in a LinkMaterial.