This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Comparison of map objects: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
m Flak 18 moved page Comparison of Map Objects to Comparison of map objects: caps  | 
				 added another object  | 
				||
| Line 21: | Line 21: | ||
|-  | |-  | ||
|  [[Group]] ||  Group allows one to bring together a number of elements and refer to them as a single object.  | |  [[Group]] ||  Group allows one to bring together a number of elements and refer to them as a single object.  | ||
|-  | |||
|  [[Include]] ||  Include is an option which allows one to specify a second bzw file that will be included in the first bzw.  | |||
|-  | |-  | ||
|  [[Link]]  ||  Link is an object which creates a link (route) between two teleporters.                                 | |  [[Link]]  ||  Link is an object which creates a link (route) between two teleporters.                                 | ||
Revision as of 03:42, 23 November 2016
| Map Object | Description | 
| Arc | Arc is an object that defines an arc or cylinder in a map. | 
| Base | Base is an object which is similar to a box, but defines properties of it being a base for capture the flag style game play modes. | 
| Box | Box is an object which defines a cube structure in a world file. | 
| Color(BZW) | Color is used in a BZFlag world (BZW) as a sub parameter for many parameters, such as materials and dynamic colors. | 
| Cone | Cone object is a BZW object that defines a cone in a BZW world file. | 
| Define | Group Definition, or define, will group a set of objects that can be recalled and duplicated multiple times with the group object. | 
| DrawInfo | DrawInfo allows clients to render the mesh object more efficiently through LODs (Levels of Detail). Drawinfo also allows the ability to create moving objects in a map. | 
| DynamicColor | DynamicColor describes how a color channel will be dynamically updated. | 
| Group | Group allows one to bring together a number of elements and refer to them as a single object. | 
| Include | Include is an option which allows one to specify a second bzw file that will be included in the first bzw. | 
| Link | Link is an object which creates a link (route) between two teleporters. | 
| Material | A material is used in a BZFlag world to define a new look for otherwise regular objects, such as meshboxes. | 
| Mesh | Mesh is an object which defines an arbitrary three dimensional shape | 
| Meshbox | Meshbox is an update to the original Box object and supports features such as physics drivers and textures. | 
| Meshpyr | Meshpyr is an object that constructs a specialized mesh that has the geometric appearance of a Pyramid. | 
| Options (object) | Options object is a BZW map structure that defines various options for a server to use when running a map. | 
| Physics | Physics, or Physics Driver, is an object when applied to another object, will affect a tank touching it in some way | 
| Pyramid | Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world. | 
| Sphere | The sphere is an Object that defines a sphere in a map file. | 
| Teleporter | Teleporter is an object which transports the user to another teleporter in a different part of the world. | 
| Tetra | Tetra is an map object which creates a polygon with four vertices. | 
| TextureMatrix | TextureMatrix, or texmat, when applied to a material object, allows you to define how a texture will appear in a material. | 
| WaterLevel | WaterLevel is an object that defines a plane of water that spans the entire map. WaterLevel is deadly to all tanks that cross it. | 
| Weapon (object) | Weapon object is a BZW map structure that defines a fixed weapon effect. | 
| World (object) | World object is a BZW map structure that defines various options for the map. | 
| Zone | Zone is a rectangular BZW map structure for spawn or flag zones. |