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Comparison of map objects
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| Map Object | Description |
| Arc | Arc is an object that defines an arc or cylinder in a map. |
| Base | Base is an object which is similar to a box, but defines properties of it being a base for capture the flag style game play modes. |
| Box | Box is an object which defines a cube structure in a world file. |
| Color(BZW) | Color is used in a BZFlag world (BZW) as a sub parameter for many parameters, such as materials and dynamic colors. |
| Cone | Cone object is a BZW object that defines a cone in a BZW world file. |
| Define | Group Definition, or define, will group a set of objects that can be recalled and duplicated multiple times with the group object. |
| DrawInfo | DrawInfo allows clients to render the mesh object more efficiently through LODs (Levels of Detail). Drawinfo also allows the ability to create moving objects in a map. |
| DynamicColor | DynamicColor describes how a color channel will be dynamically updated. |
| GroundMaterial | GroundMaterial is an option for a Material that allows one to set the ground texture. . |
| Group | Group allows one to bring together a number of elements and refer to them as a single object. |
| Include | Include is an option which allows one to specify a second bzw file that will be included in the first bzw. |
| Link | Link is an object which creates a link (route) between two teleporters. |
| Linkmaterial | LinkMaterial allows one to set the texture of the teleporter window to anything one would like it to be.. |
| Material | A material is used in a BZFlag world to define a new look for otherwise regular objects, such as meshboxes. |
| Mesh | Mesh is an object which defines an arbitrary three dimensional shape. |
| Meshbox | Meshbox is an update to the original Box object and supports features such as physics drivers and textures. |
| Meshpyr | Meshpyr is an object that constructs a specialized mesh that has the geometric appearance of a Pyramid. |
| Options (object) | Options object is a BZW map structure that defines various options for a server to use when running a map. |
| Physics | Physics, or Physics Driver, is an object when applied to another object, will affect a tank touching it in some way. |
| Pyramid | Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world. |
| Sphere | The sphere is an Object that defines a sphere in a map file. |
| Teleporter | Teleporter is an object which transports the user to another teleporter in a different part of the world. |
| Tetra | Tetra is an map object which creates a polygon with four vertices. |
| TextureMatrix | TextureMatrix, or texmat, when applied to a material object, allows you to define how a texture will appear in a material. |
| WaterLevel | WaterLevel is an object that defines a plane of water that spans the entire map. WaterLevel is deadly to all tanks that cross it. |
| Weapon (object) | Weapon object is a BZW map structure that defines a fixed weapon effect. |
| World (object) | World object is a BZW map structure that defines various options for the map. |
| Zone | Zone is a rectangular BZW map structure for spawn or flag zones. |