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Comparison of map objects: Difference between revisions
		
		
		
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 created a basic overview of world objects  | 
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| {{Hl3}} |'''Map Object'''    | | {{Hl3}} |'''Map Object'''    | ||
| {{Hl3}} |'''Description'''    | | {{Hl3}} |'''Description'''  | ||
|-  | |-  | ||
|  [[ Arc]] ||  Arc is an object that defines an arc or cylinder in a map.   | |  [[ Arc]] ||  Arc is an object that defines an arc or cylinder in a map.  | ||
|-  | |-  | ||
| [[ Base]] ||  Base is an object which is similar to a box, but defines properties of it being a base for capture the flag style game play modes.   | | [[ Base]] ||  Base is an object which is similar to a box, but defines properties of it being a base for capture the flag style game play modes.  | ||
|-  | |-  | ||
|  [[Box]]  ||   Box is an object which defines a cube structure in a world file.   | |  [[Box]]  ||   Box is an object which defines a cube structure in a world file.  | ||
|-  | |-  | ||
|  [[Color(BZW)]]  ||  Color is used in a BZFlag world (BZW) as a sub parameter for many parameters, such as materials and dynamic colors.   | |  [[Color(BZW)]]  ||  Color is used in a BZFlag world (BZW) as a sub parameter for many parameters, such as materials and dynamic colors.  | ||
|-  | |-  | ||
|  [[Cone]]  ||  Cone object is a BZW object that defines a cone in a BZW world file.   | |  [[Cone]]  ||  Cone object is a BZW object that defines a cone in a BZW world file.  | ||
|-  | |-  | ||
|  [[Define]]  ||  Group Definition, or define, will group a set of objects that can be recalled and duplicated multiple times with the group object.   | |  [[Define]]  ||  Group Definition, or define, will group a set of objects that can be recalled and duplicated multiple times with the group object.  | ||
|-  | |-  | ||
|  [[DrawInfo]]  ||  DrawInfo allows clients to render the mesh object more efficiently through LODs (Levels of Detail). Drawinfo also allows the ability to create moving objects in a map.   | |  [[DrawInfo]]  ||  DrawInfo allows clients to render the mesh object more efficiently through LODs (Levels of Detail). Drawinfo also allows the ability to create moving objects in a map.  | ||
|-  | |-  | ||
|  [[DynamicColor]]  ||  DynamicColor describes how a color channel will be dynamically updated.   | |  [[DynamicColor]]  ||  DynamicColor describes how a color channel will be dynamically updated.  | ||
|-  | |||
|  [[GroundMaterial]] ||  GroundMaterial is an option for a Material that allows one to set the ground texture. .  | |||
|-  | |-  | ||
|  [[Group]] ||  Group allows one to bring together a number of elements and refer to them as a single object.  | |  [[Group]] ||  Group allows one to bring together a number of elements and refer to them as a single object.  | ||
|-  | |-  | ||
|  [[Link]]  ||  Link is an object which creates a link (route) between two teleporters.   | |  [[Include]] ||  Include is an option which allows one to specify a second bzw file that will be included in the first bzw.  | ||
|-  | |||
|  [[Link]]  ||  Link is an object which creates a link (route) between two teleporters.  | |||
|-  | |||
|  [[Linkmaterial]]  ||  LinkMaterial allows one to set the texture of the teleporter window to anything one would like it to be..  | |||
|-  | |-  | ||
|  [[Material]]  ||  A material is used in a BZFlag world to define a new look for otherwise regular objects, such as meshboxes.   | |  [[Material]]  ||  A material is used in a BZFlag world to define a new look for otherwise regular objects, such as meshboxes.  | ||
|-  | |-  | ||
|  [[Mesh]]  || Mesh is an object which defines an arbitrary three dimensional shape   | |  [[Mesh]]  || Mesh is an object which defines an arbitrary three dimensional shape.  | ||
|-  | |-  | ||
|  [[Meshbox]]  ||  Meshbox is an update to the original [[Box]] object and supports features such as physics drivers and textures.   | |  [[Meshbox]]  ||  Meshbox is an update to the original [[Box]] object and supports features such as physics drivers and textures.  | ||
|-  | |-  | ||
|  [[Meshpyr]]  ||  Meshpyr is an object that constructs a specialized mesh that has the geometric appearance of a Pyramid.   | |  [[Meshpyr]]  ||  Meshpyr is an object that constructs a specialized mesh that has the geometric appearance of a Pyramid.  | ||
|-  | |-  | ||
|  [[Options (object)]]  ||  Options object is a BZW map structure that defines various options for a server to use when running a map.   | |  [[Options (object)]]  ||  Options object is a BZW map structure that defines various options for a server to use when running a map.  | ||
|-  | |-  | ||
|  [[Physics]]  ||  Physics, or Physics Driver, is an object when applied to another object, will affect a tank touching it in some way   | |  [[Physics]]  ||  Physics, or Physics Driver, is an object when applied to another object, will affect a tank touching it in some way.  | ||
|-  | |-  | ||
|  [[Pyramid]]  ||  Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world.   | |  [[Pyramid]]  ||  Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world.  | ||
|-  | |-  | ||
|  [[Sphere]]  ||  The sphere is an Object that defines a sphere in a map file.   | |  [[Sphere]]  ||  The sphere is an Object that defines a sphere in a map file.  | ||
|-  | |-  | ||
|  [[Teleporter]]  ||  Teleporter is an object which transports the user to another teleporter in a different part of the world.   | |  [[Teleporter]]  ||  Teleporter is an object which transports the user to another teleporter in a different part of the world.  | ||
|-  | |-  | ||
|  [[Tetra]]  ||  Tetra is an map object which creates a polygon with four vertices.  | |  [[Tetra]]  ||  Tetra is an map object which creates a polygon with four vertices.  | ||
|-  | |-  | ||
|  [[TextureMatrix]]  ||  TextureMatrix, or texmat, when applied to a material object, allows you to define how a texture will appear in a material.   | |  [[TextureMatrix]]  ||  TextureMatrix, or texmat, when applied to a material object, allows you to define how a texture will appear in a material.  | ||
|-  | |-  | ||
|  [[WaterLevel]]  ||  WaterLevel is an object that defines a plane of water that spans the entire map. WaterLevel is deadly to all tanks that cross it.   | |  [[WaterLevel]]  ||  WaterLevel is an object that defines a plane of water that spans the entire map. WaterLevel is deadly to all tanks that cross it.  | ||
|-  | |-  | ||
|  [[Weapon (object)]]  ||  Weapon object is a BZW map structure that defines a fixed weapon effect.   | |  [[Weapon (object)]]  ||  Weapon object is a BZW map structure that defines a fixed weapon effect.  | ||
|-  | |-  | ||
|  [[World (object)]]  ||  World object is a BZW map structure that defines various options for the map.   | |  [[World (object)]]  ||  World object is a BZW map structure that defines various options for the map.  | ||
|-  | |-  | ||
|  [[Zone]]  ||  Zone is a rectangular BZW map structure for spawn or flag zones.   | |  [[Zone]]  ||  Zone is a rectangular BZW map structure for spawn or flag zones.  | ||
|}  | |}  | ||
[[Category:Map Making]]  | |||
Latest revision as of 17:01, 8 February 2017
| Map Object | Description | 
| Arc | Arc is an object that defines an arc or cylinder in a map. | 
| Base | Base is an object which is similar to a box, but defines properties of it being a base for capture the flag style game play modes. | 
| Box | Box is an object which defines a cube structure in a world file. | 
| Color(BZW) | Color is used in a BZFlag world (BZW) as a sub parameter for many parameters, such as materials and dynamic colors. | 
| Cone | Cone object is a BZW object that defines a cone in a BZW world file. | 
| Define | Group Definition, or define, will group a set of objects that can be recalled and duplicated multiple times with the group object. | 
| DrawInfo | DrawInfo allows clients to render the mesh object more efficiently through LODs (Levels of Detail). Drawinfo also allows the ability to create moving objects in a map. | 
| DynamicColor | DynamicColor describes how a color channel will be dynamically updated. | 
| GroundMaterial | GroundMaterial is an option for a Material that allows one to set the ground texture. . | 
| Group | Group allows one to bring together a number of elements and refer to them as a single object. | 
| Include | Include is an option which allows one to specify a second bzw file that will be included in the first bzw. | 
| Link | Link is an object which creates a link (route) between two teleporters. | 
| Linkmaterial | LinkMaterial allows one to set the texture of the teleporter window to anything one would like it to be.. | 
| Material | A material is used in a BZFlag world to define a new look for otherwise regular objects, such as meshboxes. | 
| Mesh | Mesh is an object which defines an arbitrary three dimensional shape. | 
| Meshbox | Meshbox is an update to the original Box object and supports features such as physics drivers and textures. | 
| Meshpyr | Meshpyr is an object that constructs a specialized mesh that has the geometric appearance of a Pyramid. | 
| Options (object) | Options object is a BZW map structure that defines various options for a server to use when running a map. | 
| Physics | Physics, or Physics Driver, is an object when applied to another object, will affect a tank touching it in some way. | 
| Pyramid | Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world. | 
| Sphere | The sphere is an Object that defines a sphere in a map file. | 
| Teleporter | Teleporter is an object which transports the user to another teleporter in a different part of the world. | 
| Tetra | Tetra is an map object which creates a polygon with four vertices. | 
| TextureMatrix | TextureMatrix, or texmat, when applied to a material object, allows you to define how a texture will appear in a material. | 
| WaterLevel | WaterLevel is an object that defines a plane of water that spans the entire map. WaterLevel is deadly to all tanks that cross it. | 
| Weapon (object) | Weapon object is a BZW map structure that defines a fixed weapon effect. | 
| World (object) | World object is a BZW map structure that defines various options for the map. | 
| Zone | Zone is a rectangular BZW map structure for spawn or flag zones. |