This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
2.0 Releases: Difference between revisions
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One of the notable features, was the introduction of the server side API for plugins in 2.0.4 and versions above. | |||
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==2.0.4== | |||
BZFlag version 2.0.4 is a version of the BZFlag game that was released on 2005-09-30 under the title "Shiny". | |||
v2.0.4 was a maintenance release of the 2.0.x code base that provided a large number of features compatible with all 2.0.x clients. | |||
v2.0.4 had a large list of features and was the first released version to include support for server side [[Plug-ins]]. | |||
* Fixed server join bug when cached worlds disappear - Sean Morrison | |||
* Prevent phantom zoned players from pausing - Sean Morrison | |||
* Implemented multiple player hunt - Mark Thomas | |||
* Directional keys pressing works, even in joy/mouse mode - Tupone Alfredo | |||
* Jitter compensation removed. Too bad behaviour on ME players - Tupone Alfredo | |||
* Put spawn params in BZDB to let server owners mod them as needed - Jeff Myers | |||
* Fixed ban admin bug - Julio Jimenez | |||
* Added /sendhelp command - Mike Weisenborn, Mark Thomas | |||
* /ban /hostban take time keywords (short ...) too - Jeff Myers, Alfredo Tupone | |||
* Inertia style indicatio no more used - Alfredo Tupone | |||
* No more restriction on M (Momentum) flag - Alfredo Tupone | |||
* Fixing authentication when changing callsign/password - Alfredo Tupone | |||
* Fixing authentication when joining from command-line - Alfredo Tupone | |||
* Executing abbreviated server command '*' terminated - Alfredo Tupone | |||
* Getting one-line-help on server command '?' terminated - Alfredo Tupone | |||
* Fixing bzflag use of system-wide regex (--without-regex) - Alfredo Tupone | |||
* Adding destination info to chat message log - Alfredo Tupone | |||
* Adding syntax check to duration parameter of ban cmds - Alfredo Tupone | |||
* Hud outlines go transparent with the hud panel - Jeff Myers, Daniel Mulford | |||
* Better progress info when downloading textures - Garrett Padera, Jeff Myers | |||
* Add Quake3 BSP import to modeltool - Jeff Myers | |||
* Exit BZFS if -g is used with -mts or -mps - Joshua Rogers | |||
* Experimental server colorizing in server list - Frank Thilo | |||
* Added sort options to "/replay list" and "/record list" - Mark Thomas | |||
* Map mismatch fixed - Alfredo Tupone | |||
* Quick server command key works better - Alfredo Tupone | |||
* Default server side plugins added to windows build - Jeff Myers | |||
* Include web token verification script - Garrett Padera | |||
* Fix texture cache on windows. - Jeff Myers | |||
* Disallow + or @ as first char of callsign (bzfs) - Mark Thomas | |||
* Wait for reverse DNS and authentication to enter game - Alfredo Tupone | |||
* Antiban works even on IP number - Alfredo Tupone | |||
* Sort lagstat to have non-observer at the bottom - Thomas Stauer | |||
* Authentication credential are requested asap - Alfredo Tupone | |||
* Allow the use of game device sliders as axes on Windows - Daniel Remenak | |||
* Directional force feedback support - Daniel Remenak | |||
* New icon and menu arrow - Harry Keller, Jeff Myers | |||
* Special effects for many events - Jeff Myers, Daniel Remenak | |||
* Server-side plugin API and plugins - Jeff Myers | |||
* Join menu displays team icon - Daniel Remenak, Harry Keller | |||
* Implemented "-advertise" option for bzfs - Mark Thomas | |||
* The url now does not contain the password (sent with POST) - Tupone Alfredo | |||
* Fixing Tiny tank shooting from the world edge - Tupone Alfredo | |||
* Fixing client requesting lan server on some systems - Tupone Alfredo | |||
* Observer are no more hunted - Tupone Alfredo | |||
* Added 'Always Show Team Scores' option (GUI Options Menu) - Mark Thomas | |||
* Added beautify scores - Julio Jimenez | |||
* Added scoreboard sort option - Mark Thomas, Karsten Behrmann | |||
* Shots fired over the boundary wall end at the wall - Daniel Remenak | |||
* Increase range of radar size setting in GUI Option menu - Mark Thomas | |||
* Fixed Menu rendering when radar size is great - Sean Morrison, Mark Thomas | |||
* Fixed Linux name resolution (server list) problem - Sean Morrison | |||
* Fixed Jitter problem on Windows, clock was wrong - Alfredo Tupone | |||
* Windows platform can switch from SDL to native - Alfredo Tupone | |||
* Instruction for X-build from linux to windows - Alfredo Tupone | |||
* bzflag is much less blocking with libcurl - Alfredo Tupone | |||
* Using c-ares instead of adns for DNS resolving - Alfredo Tupone | |||
* Added CTF capture event trigger for world weapons - Jeff Myers, Nathan Goings | |||
* FlipZ on meshpyrs behaves as expected (like pyramids) - Daniel Remenak | |||
* Fixed /set and /reset command case bug - Daniel Remenak | |||
* Fixed crash on /ban without -banfile - Daniel Remenak | |||
* Shot reload timer on the HUD - Daniel Remenak | |||
* Added timestamp to bzfs DEBUG output, and new CL option (-ts) - Mark Thomas | |||
* Players without TALK can send to the Admin group - Sean Morrison | |||
* Fixed bzfs crash because poll kick/ban - Julio Jimenez | |||
* Allow additional group modify permission lines - Frank Evers | |||
* bzfs creates default groups before parsing groupdb file - Frank Evers | |||
* +ALL and -ALL adds/removes all perms from a group in groupdb - Frank Evers | |||
* Support for +,- and ! operators in bzfs' groupdb file - Frank Evers | |||
==2.0.6== | |||
BZFlag version 2.0.6 is a version of the BZFlag game that was released on 2006-04-09 under the title "Good enough for now". | |||
2.0.6 was replaced in less then a month by [[BZFlag 2.0.8]] due to a critical HTTP bug. It is recommended that all users upgrade to 2.0.8 | |||
v2.0.6 is an extension of the major features released with [[BZFlag 2.0.4|v2.0.4]]. It included a number of [[BZFlag Graphics System|graphics engine]] changes made by [[trepan]] as well as some major bugs. | |||
v2.0.6 was released to give the users a minor update while issues with stagnation in development of [[BZFlag 2.99]]. | |||
* game variables no longer accept invalid values. - [[Jeff Myers]] | |||
* Special Effects use tank (was team) color - Karsten Behrmann, [[Jeff Myers]] | |||
* /reset uses the values from the config and the map as default - [[Jeff Myers]] | |||
* Screenshots now remember where they left off - [[Jeff Myers]], Thomas Sowell | |||
* Have windows dump std::error out to a file - [[Jeff Myers]] | |||
* Various API enhancements - [[Jeff Myers]] and others ( from patches ) | |||
* Not applauding when capturing his own flag - [[Alfredo Tupone]] | |||
* Fixing crash on invalid captured flag - [[Alfredo Tupone]] | |||
* Fixed bots on a public server -[[Alfredo Tupone]] | |||
* Don't send admin the server password when wrong - [[Alfredo Tupone]] | |||
* Client config file can be saved on request - [[Alfredo Tupone]] | |||
* Allow for longer help files (50 lines) - Angelina Carlton | |||
* Allow selective /reload of databases - Bernt Hansen | |||
* Fix wrong kick if pausing having V and moving - Julio Jimenez | |||
* Prevent long distance tank warping through walls - [[Sean Morrison]] | |||
* Display paused state when screen capturing while playing - [[Sean Morrison]] | |||
* Added new logDetail plugin - Bernt Hansen | |||
* Fixed issue with denial-of-service message attacks - [[Sean Morrison]] | |||
* Support for -window on Mac command line executions - [[Sean Morrison]] | |||
* Show slot numbers in lagstats (if admin) - Mark Thomas, Mike Weisenborn | |||
* FPS limit energy saver option for laptops - Karsten Behrmann, [[Sean Morrison]] | |||
* Send admin channel warning if /password fails - Garrett Padera, [[Jeff Myers]] | |||
* Known players not authenticated are detected - [[Alfredo Tupone]] | |||
* Added /checkip command - Frank Thilo | |||
* "Enable Local Shot/Spawn Effects" affects "Driving with" - [[Daniel Remenak]] | |||
* Show shot reload indicators when driving with a tank - [[Daniel Remenak]] | |||
* Fix misc/bzfquery.pl to handle MsgGameTime - Tegan, Mark Thomas | |||
* Simple server list searching - [[Daniel Remenak]] | |||
* Added GUI option for email display length - Mark Thomas | |||
==2.0.8== | |||
BZFlag version 2.0.8 is a version of the BZFlag game that was released on 2006-05-13 under the title "Oops, Happy Mother's Day". It was a bug fix update from [[BZFlag 2.0.6]] primarily intended to fix a serious bug with HTTP connections on the server and client. | |||
v.2.0.8 was replaced with [[BZFlag_2.0.10|v.2.0.10]] on 11/17/07. | |||
v. 2.0.8 has a very short feature list: | |||
*Add a plug-in to record matches - [[Jeff Myers]] | |||
*Add an option to send out a UDP heartbeat message for observers behind flakey routers - [[Jeff Myers]] | |||
*Replaced admin message sound - [[Sean Morrison]] | |||
*Client and server now close http connections correctly - [[Daniel Remenak]] | |||
*Fixed crash when rogue autopilot picks up a team flag - [[Daniel Remenak]] | |||
*Fixed [[spawning|spawnpoint]] selection regression - [[Sean Morrison]] | |||
[[Category:Versions]] | [[Category:Versions]] | ||
[[Category:Releases]] | [[Category:Releases]] | ||
Revision as of 01:08, 12 November 2025
The 2.0.x series had 8 releases total.
| Release Version: | Release Date: |
| BZFlag 2.0.0 | 01/17/2005 |
| BZFlag 2.0.2 | 03/18/2005 |
| BZFlag 2.0.4 | 09/30/2005 |
| BZFlag 2.0.6 | 04/09/2006 |
| BZFlag 2.0.8 | 05/13/2006 |
| BZFlag 2.0.10 | 11/17/2007 |
| BZFlag 2.0.12 | 06/25/2008 |
| BZFlag 2.0.14 | 02/15/2010 |
| BZFlag 2.0.16 | 04/01/2010 |
One of the notable features, was the introduction of the server side API for plugins in 2.0.4 and versions above.
2.0.0
BZFlag version 2.0.0 is a version of the BZFlag game that was released on 2005-01-17 under the title "Falcor's Despair".
v2.0.0 was a major version upgrade for the project and included a number of new features, including new graphics engine and map features.
v2.0.0 had a large list of features and was the first released version to allow for arbitrary world geometry via Mesh objects.
- Added a .desktop file - David Trowbridge
- Tool for converting obj to bzw - Jeff Myers
- Addition of converted ProFont font - Andrew Keyser
- Added a file syntax section to bzw.5 - Fred Cods
- Added a bzw.5 manpage to document world file format - Sean Morrison
- Added /quit command - Angelina Carlton
- Display player addr on join to admins - Sean Morrison
- Make -debug a public client option - Frank Thilo
- Communicate autopilot state, display in scoreboard - Frank Thilo
- Observer counts and match times added to game queries - David Vuorio
- Central authentication - Tim Riker
- Avoid transfer flag cheat - Alfredo Tupone
- Cheat client flag obfuscation and hiding - Alfredo Tupone
- Added strong authentication via Kerberos - Alfredo Tupone
- BZFlag renders frames and accepts commands during joining - Alfredo Tupone
- Lag is computed only after entering game - Alfredo Tupone
- CTF world used for FFA make bases into boxes - Alfredo Tupone
- Allow elevated bases even without -fb - Alfredo Tupone
- Added optional duration option to /countdown - Sean Morrison
- Added shot mismatch cheat auto-kicking - Julio Jimenez
- Improved double-jump response - Anonymous
- Added physics drivers - Anonymous
- Unlimited altimeter height - Steve Krenzel
- Added /uptime command to print elapsed running time - Angelina Carlton
- Countdown command now shows players 10 sec countdown - Angelina Carlton
- Added a flapping sound for the wings flag - Sean Morrison
- Adding ability to load world from url (http, ftp, file) - Alfredo Tupone
- Reduce network load by buffering UDP packet (no delay) - Alfredo Tupone
- Allow server to control lat and long (-synclocation) - Daniel Remenak
- Added tank spawn expansion effect - Anonymous
- Added tank squishiness - Anonymous, Dave Brosius
- Added animated effects for T, N, TH, O, and CL flags - Anonymous
- BZAdmin now tells more specific reasons why it could not connect - Ian Agar
- MOTD from the master server - Jeff Myers, Daniel Remenak, Frank Thilo
- Add generic URL retrieval class - Jeff Myers, Alfredo Tupone
- Windows Multimedia and DirectInput joystick support - Daniel Remenak
- bzfs can now announce to multiple public list servers - Sean Morrison
- Global public server bans - Jeff M., Alfredo T., Daniel R., Sean M., Bryan J.
- Linux event device joystick and force feedback support - Micah Dowty
- Inform banned users of reason, originator, and source on login - Jeff Myers
- Added the SHORTBAN bzfs privilege - Anonymous, Daniel Leeds
- Added /date and /time to request server date and time - Ian Agar
- Added arc, cone, and sphere map objects - Anonymous
- Added user specified dynamic colors - Anonymous
- Added user specified texture matrices - Anonymous
- Improved BSP splitting algorithm - Anonymous
- Added /part command for disconnecting from server - Angelina Carlton
- Show status while trying to connect & download world - Daniel Remenak
- Update old configs to avoid broken keybindings - Daniel Remenak
- Config files are stored per-version, using older when needed - Jeff Myers
- Faster tank and shot collision detection using an octree - Anonymous
- Better linewrapping for control panel - Daniel Remenak
- Configurable font size for control panel and scoreboard - Daniel Remenak
- Textures are now reloaded on a mode change for optimal quality - Jeff Myers
- Automatic team joins changed to encourage team-play - Alfredo Tupone
- Fixed dropping flag while jumping from high places - Alfredo Tupone
- Lag stats are now sorted by lag value - Alfredo Tupone
- OpenGL context reloading bug fixed on SDL - Alfredo Tupone
- Roaming switch between player is now consistent - Alfredo Tupone
- Compensating jitter in Dead reckoning - Alfredo Tupone
- Ping packet loss are like high lag for warn/kick - Alfredo Tupone
- ColorBlindness now disable hunt flashing on radar - Alfredo Tupone
- SDL is made default platform, static and shared linkage - Alfredo Tupone
- Fixed bug where players get stuck on flipped pyramids - Alfredo Tupone
- Compressed map data going over the network and into caches - Anonymous
- Options to disable certain /poll's entirely on a server - Simon Richard Grint
- Lighting menu option now has "None / Fast / Best" - Anonymous
- Dev-C++ project files - Ian Agar, Daniel Remenak, Jeff Myers
- Shot accuracy statistics dialog - Daniel Remenak
- Faster zbuffer graphics using octree and dynamic occluders - Anonymous
- Faster startup times by making the SceneDatabase on the fly - Anonymous
- Autocompletion for commands & callsigns (ala bzadmin) - Ian Agar, Frank Thilo
- /clientquery can now be requested on single individuals - Ian Agar
- Added support for irc-like /me actions and /msg messages - Sean Morrison
- Seer flag now can see Invisible Bullets - Anonymous
- Added admin message sounds - Cameron Mandrake, Sean Morrison
- Better shot reflections for non-square pyramids - Anonymous
- Fixed collision detection impalement problem - Anonymous
- anti perm for pollkick, pollban, kick, ban, deregister - Sean Morrison
- antipoll bzfs anti perm to protect against poll kick/bans - Andrew Heyn
- Server Start Menu now selects Rabbit Chase styles - Ian Agar
- Tabbed Message Panel - Scott Wichser, Sean Morrison, Alfredo Tupone
- Fonts settable via BZDB - Daniel Remenak
- New font management system and fonts - Daniel Remenak, Jeff Myers
- Reduce network utilization (tolerance) - Alfredo Tupone, Sean Morrison
- WorldWeapons and EntryZones are saved client-side - Anonymous
- Improved client map saves using map 'options' - Anonymous
- Autopilot is now capable of playing CTF - Ian Agar
- bzadmin can now send and receive team and admin messages - Lars Luthman
- Added waterLevel (water-like feature for maps) - Anonymous
- Added _noShadows (to disable shadows on a server) - Anonymous
- bzadmin's curses menu will now update automagically - Lars Luthman
- Added message filter editor for bzadmin using menu or cmds - Lars Luthman
- Added team flag safety zones - Anonymous
- Added MsgScoreOver and MsgTimeUpdate to BZAdmin - Ian Agar
- Have BZAdmin allow whitespace in callsign and host - Ian Agar
- Prevent message flooding/spamming - Ian Agar
- Consolidated polling system bzfs options (-poll) - Ian Agar, Sean Morrison
- Improved server pause cheat detection and reporting - Ian Agar, Sean Morrison
- Changed the way Roaming keys drives the Observer - Alfredo Tupone
- Fixing cross-correlation between driving keys - Alfredo Tupone
- Added configuration of driving keys - Alfredo Tupone
- Server is now valgrind-happy - Alfredo Tupone, Daniel Remenak, Sean Morrison
- Limit quick rejoins - Anonymous
- Added 'options' section to world maps - Anonymous
- Added the '-set <name> <value>' option to bzfs - Anonymous
- Throw away bad or early links in world files - Tim Riker
- Added Record/Replay feature - Anonymous
- Added Random teleporter destinations - Anonymous
- Poll to reset flags and Poll-cheating prevention - Ian Agar
- Flag and Tank Entry Zones - Dave Brosius
- Spawn improvements - Dave Brosius, Daniel Remenak
- Added MAC's Agility (aka Dodge) flag - Sean Morrison
- QuickTurn flag symbol changed from A to QT - Sean Morrison
- Added MAC's handicap game style - Sean Morrison
- Added ReverseControls bad flag - Sean Morrison
- Added Wings good flag - Dave Brosius
- Added BZDB variables to allow for more realistic friction - Nils McCarthy
- Added ForwardOnly and ReverseOnly bad flags - Sean Morrison
- No Jumping and Trigger Happy flags - Nils McCarthy
- server option to disallow autopilot - Nils McCarthy
- SDL interface to audio/video/input - Tupone Alfredo
- /clientquery (was CLIENTQUERY) moved to server - Daniel Remenak
- "Leave Game" menu item to leave a game without quitting - Daniel Remenak
- Allow user to force input device to that of their choosing - Daniel Remenak
- Tanks can drive over bumps - Dave Brosius
- Remove Building scene nodes laying on the ground (or lower) - Dave Brosius
- Rip out ref counted texture system, TM controls this now - Dave Brosius
- Added Admin Message Queue - Michael Hoffmane - Frank Evers
2.0.2
BZFlag version 2.0.4 is a version of the BZFlag game that was released on 2005-03-18 under the title "Queen of Maybe".
v2.0.2 was a maintenance release of the 2.0.x code base that provided a large number of features compatible with all 2.0.x clients.
- Added TALK, MUTE, UNMUTE permissions - Angelina Carlton
- Added /mute, /unmute commands - Angelina Carlton
- Automatic team try to fix bad player behaviour - Alfredo Tupone
- bzadmin does not require opengl headers - Alfredo Tupone
- bzfs handle both -mp specification - Alfredo Tupone
- bzfs correctly handles ban time - Alfredo Tupone, Julio Jimenez
- bzfs no more put jittered players as Not Responding - Alfredo Tupone
- bzfs stop shot from dead player - Alfredo Tupone
- Roaming switching between player goes even on Dead Player - Alfredo Tupone
- Fixed bzfs crash associated to "Error adding player" - Alfredo Tupone
- bzflag count a single -1 score for a tk (like server does) - Alfredo Tupone
- Fixes on hostban handling - Alfredo Tupone
- Fixed force feedback on Windows - Scott Wichser
- New Kick/Ban options using slot numbers (rendered in client) - Julio Jimenez
- Added EndShot cheat detection - Julio Jimenez
- Avoid spawning on top of tanks with SR or BU - Daniel Remenak
- Add fine-grained permissions control of polling - Daniel Remenak
- Fixed loading of colormapped PNGs - Daniel Remenak
- Add SPAWN permission, remove -requireidentify - Steve Krenzel, Tim Riker
- A /say command for server messages - Julio Jimenez, Frank Evers
- Rejoin permission for avoiding _rejoinTime limit - Frank Evers, Julio Jimenez
- A player will auto ghost if they use global authentication - Steve Krenzel
- Server announces who started a countdown - Angelina Carlton
- Fixed server start menu for windows - Daniel Remenak
- Message spam checking bug fixed - Alfredo Tupone
- Fixed no flag on building - Alfredo Tupone
- Fixed MsgQueryPlayer eventually sending AddPlayer to all - Alfredo Tupone
- Removing kicking player for missing packet - Alfredo Tupone
- Player is unpaused when coming alive - Alfredo Tupone
- Observer of winner not updating the flag fixed - Alfredo Tupone
- Fixed 2 flag per team selecting ctf on world & CommandLine - Alfredo Tupone
- Fixed lag warning counted twice - Alfredo Tupone
- Allow user to select which physical joystick axes to use - Daniel Remenak
- Fix a number of server crash bugs - Daniel Remenak
- ctf make restarting on base even when dead - Anonymous
- Fixed weirdness on Console Panel when disabling chat display - Alfredo Tupone
- Fixed a segfault with SDL and no audio - Alfredo Tupone
- bzadmin wipes argv to hide possible password - Tim Riker
- Lagstats and Playerlist no longer filtered - Steve Krenzel
- print errors in red - Frank Thilo
- simple scroll indicator for control panel - Frank Thilo
- antiban perm actually counters a server ban now - Steve Krenzel
2.0.4
BZFlag version 2.0.4 is a version of the BZFlag game that was released on 2005-09-30 under the title "Shiny". v2.0.4 was a maintenance release of the 2.0.x code base that provided a large number of features compatible with all 2.0.x clients.
v2.0.4 had a large list of features and was the first released version to include support for server side Plug-ins.
- Fixed server join bug when cached worlds disappear - Sean Morrison
- Prevent phantom zoned players from pausing - Sean Morrison
- Implemented multiple player hunt - Mark Thomas
- Directional keys pressing works, even in joy/mouse mode - Tupone Alfredo
- Jitter compensation removed. Too bad behaviour on ME players - Tupone Alfredo
- Put spawn params in BZDB to let server owners mod them as needed - Jeff Myers
- Fixed ban admin bug - Julio Jimenez
- Added /sendhelp command - Mike Weisenborn, Mark Thomas
- /ban /hostban take time keywords (short ...) too - Jeff Myers, Alfredo Tupone
- Inertia style indicatio no more used - Alfredo Tupone
- No more restriction on M (Momentum) flag - Alfredo Tupone
- Fixing authentication when changing callsign/password - Alfredo Tupone
- Fixing authentication when joining from command-line - Alfredo Tupone
- Executing abbreviated server command '*' terminated - Alfredo Tupone
- Getting one-line-help on server command '?' terminated - Alfredo Tupone
- Fixing bzflag use of system-wide regex (--without-regex) - Alfredo Tupone
- Adding destination info to chat message log - Alfredo Tupone
- Adding syntax check to duration parameter of ban cmds - Alfredo Tupone
- Hud outlines go transparent with the hud panel - Jeff Myers, Daniel Mulford
- Better progress info when downloading textures - Garrett Padera, Jeff Myers
- Add Quake3 BSP import to modeltool - Jeff Myers
- Exit BZFS if -g is used with -mts or -mps - Joshua Rogers
- Experimental server colorizing in server list - Frank Thilo
- Added sort options to "/replay list" and "/record list" - Mark Thomas
- Map mismatch fixed - Alfredo Tupone
- Quick server command key works better - Alfredo Tupone
- Default server side plugins added to windows build - Jeff Myers
- Include web token verification script - Garrett Padera
- Fix texture cache on windows. - Jeff Myers
- Disallow + or @ as first char of callsign (bzfs) - Mark Thomas
- Wait for reverse DNS and authentication to enter game - Alfredo Tupone
- Antiban works even on IP number - Alfredo Tupone
- Sort lagstat to have non-observer at the bottom - Thomas Stauer
- Authentication credential are requested asap - Alfredo Tupone
- Allow the use of game device sliders as axes on Windows - Daniel Remenak
- Directional force feedback support - Daniel Remenak
- New icon and menu arrow - Harry Keller, Jeff Myers
- Special effects for many events - Jeff Myers, Daniel Remenak
- Server-side plugin API and plugins - Jeff Myers
- Join menu displays team icon - Daniel Remenak, Harry Keller
- Implemented "-advertise" option for bzfs - Mark Thomas
- The url now does not contain the password (sent with POST) - Tupone Alfredo
- Fixing Tiny tank shooting from the world edge - Tupone Alfredo
- Fixing client requesting lan server on some systems - Tupone Alfredo
- Observer are no more hunted - Tupone Alfredo
- Added 'Always Show Team Scores' option (GUI Options Menu) - Mark Thomas
- Added beautify scores - Julio Jimenez
- Added scoreboard sort option - Mark Thomas, Karsten Behrmann
- Shots fired over the boundary wall end at the wall - Daniel Remenak
- Increase range of radar size setting in GUI Option menu - Mark Thomas
- Fixed Menu rendering when radar size is great - Sean Morrison, Mark Thomas
- Fixed Linux name resolution (server list) problem - Sean Morrison
- Fixed Jitter problem on Windows, clock was wrong - Alfredo Tupone
- Windows platform can switch from SDL to native - Alfredo Tupone
- Instruction for X-build from linux to windows - Alfredo Tupone
- bzflag is much less blocking with libcurl - Alfredo Tupone
- Using c-ares instead of adns for DNS resolving - Alfredo Tupone
- Added CTF capture event trigger for world weapons - Jeff Myers, Nathan Goings
- FlipZ on meshpyrs behaves as expected (like pyramids) - Daniel Remenak
- Fixed /set and /reset command case bug - Daniel Remenak
- Fixed crash on /ban without -banfile - Daniel Remenak
- Shot reload timer on the HUD - Daniel Remenak
- Added timestamp to bzfs DEBUG output, and new CL option (-ts) - Mark Thomas
- Players without TALK can send to the Admin group - Sean Morrison
- Fixed bzfs crash because poll kick/ban - Julio Jimenez
- Allow additional group modify permission lines - Frank Evers
- bzfs creates default groups before parsing groupdb file - Frank Evers
- +ALL and -ALL adds/removes all perms from a group in groupdb - Frank Evers
- Support for +,- and ! operators in bzfs' groupdb file - Frank Evers
2.0.6
BZFlag version 2.0.6 is a version of the BZFlag game that was released on 2006-04-09 under the title "Good enough for now".
2.0.6 was replaced in less then a month by BZFlag 2.0.8 due to a critical HTTP bug. It is recommended that all users upgrade to 2.0.8
v2.0.6 is an extension of the major features released with v2.0.4. It included a number of graphics engine changes made by trepan as well as some major bugs.
v2.0.6 was released to give the users a minor update while issues with stagnation in development of BZFlag 2.99.
- game variables no longer accept invalid values. - Jeff Myers
- Special Effects use tank (was team) color - Karsten Behrmann, Jeff Myers
- /reset uses the values from the config and the map as default - Jeff Myers
- Screenshots now remember where they left off - Jeff Myers, Thomas Sowell
- Have windows dump std::error out to a file - Jeff Myers
- Various API enhancements - Jeff Myers and others ( from patches )
- Not applauding when capturing his own flag - Alfredo Tupone
- Fixing crash on invalid captured flag - Alfredo Tupone
- Fixed bots on a public server -Alfredo Tupone
- Don't send admin the server password when wrong - Alfredo Tupone
- Client config file can be saved on request - Alfredo Tupone
- Allow for longer help files (50 lines) - Angelina Carlton
- Allow selective /reload of databases - Bernt Hansen
- Fix wrong kick if pausing having V and moving - Julio Jimenez
- Prevent long distance tank warping through walls - Sean Morrison
- Display paused state when screen capturing while playing - Sean Morrison
- Added new logDetail plugin - Bernt Hansen
- Fixed issue with denial-of-service message attacks - Sean Morrison
- Support for -window on Mac command line executions - Sean Morrison
- Show slot numbers in lagstats (if admin) - Mark Thomas, Mike Weisenborn
- FPS limit energy saver option for laptops - Karsten Behrmann, Sean Morrison
- Send admin channel warning if /password fails - Garrett Padera, Jeff Myers
- Known players not authenticated are detected - Alfredo Tupone
- Added /checkip command - Frank Thilo
- "Enable Local Shot/Spawn Effects" affects "Driving with" - Daniel Remenak
- Show shot reload indicators when driving with a tank - Daniel Remenak
- Fix misc/bzfquery.pl to handle MsgGameTime - Tegan, Mark Thomas
- Simple server list searching - Daniel Remenak
- Added GUI option for email display length - Mark Thomas
2.0.8
BZFlag version 2.0.8 is a version of the BZFlag game that was released on 2006-05-13 under the title "Oops, Happy Mother's Day". It was a bug fix update from BZFlag 2.0.6 primarily intended to fix a serious bug with HTTP connections on the server and client.
v.2.0.8 was replaced with v.2.0.10 on 11/17/07.
v. 2.0.8 has a very short feature list:
- Add a plug-in to record matches - Jeff Myers
- Add an option to send out a UDP heartbeat message for observers behind flakey routers - Jeff Myers
- Replaced admin message sound - Sean Morrison
- Client and server now close http connections correctly - Daniel Remenak
- Fixed crash when rogue autopilot picks up a team flag - Daniel Remenak
- Fixed spawnpoint selection regression - Sean Morrison