This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Functions (API): Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
| Line 9: | Line 9: | ||
Functions are broken into a series of groups based on the type of action or information they deal with.  | Functions are broken into a series of groups based on the type of action or information they deal with.  | ||
=== Team Information   | ===Event Registration===  | ||
 BZF_API bool [[bz_registerEvent]] ( [[Events(API)|bz_eEventType]] eventType, [[Events(API)|bz_EventHandler]]* eventHandler );  | |||
 BZF_API bool [[bz_removeEvent]] ( [[Events(API)|bz_eEventType]] eventType, [[Events(API)|bz_EventHandler]]* eventHandler );  | |||
===Non-Player Connections===  | |||
 BZF_API bool [[bz_registerNonPlayerConnectionHandler]] ( int connectionID, [[bz_NonPlayerConnectionHandler]]* handler );  | |||
 BZF_API bool [[bz_removeNonPlayerConnectionHandler]] ( int connectionID, [[bz_NonPlayerConnectionHandler]]* handler );  | |||
 BZF_API bool [[bz_sendNonPlayerData]] ( int connectionID, const void *data, unsigned int size );  | |||
 BZF_API bool [[bz_disconectNonPlayerConnection]] ( int connectionID );  | |||
===Player Information===  | |||
 BZF_API bool [[bz_getPlayerIndexList ( [[bz_APIIntList]] *playerList );  | |||
 BZF_API [[bz_APIIntList *[[bz_getPlayerIndexList]] ( void );  | |||
 BZF_API [[bz_BasePlayerRecord *[[bz_getPlayerByIndex]] ( int index );  | |||
 BZF_API bool [[bz_updatePlayerData]] ( [[bz_BasePlayerRecord]] *playerRecord );  | |||
 BZF_API bool [[bz_hasPerm]] ( int playerID, const char* perm );  | |||
 BZF_API bool [[bz_grantPerm ( int playerID, const char* perm );  | |||
 BZF_API bool [[bz_revokePerm]] ( int playerID, const char* perm );  | |||
 BZF_API bool [[bz_freePlayerRecord]] ( [[bz_BasePlayerRecord]] *playerRecord );  | |||
 BZF_API const char* bz_getPlayerFlag]] ( int playerID );  | |||
 BZF_API bool [[bz_getPlayerCurrentState]] ( int playerID, [[bz_PlayerUpdateState]] &state );  | |||
 BZF_API bool [[bz_isPlayerPaused]] ( int playerID );  | |||
=== Team Information===  | |||
  BZF_API unsigned int [[bz_getTeamPlayerLimit]] ( bz_eTeamType team )  |   BZF_API unsigned int [[bz_getTeamPlayerLimit]] ( bz_eTeamType team )  | ||
Revision as of 02:17, 14 August 2007
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
Overview
The BZFS API provides a number of functions to plug-ins for use in querying the current game state. Functions are used both to get information about the game, and to trigger in game actions, such as activating a world weapon.
Function Groups
Functions are broken into a series of groups based on the type of action or information they deal with.
Event Registration
BZF_API bool bz_registerEvent ( bz_eEventType eventType, bz_EventHandler* eventHandler ); BZF_API bool bz_removeEvent ( bz_eEventType eventType, bz_EventHandler* eventHandler );
Non-Player Connections
BZF_API bool bz_registerNonPlayerConnectionHandler ( int connectionID, bz_NonPlayerConnectionHandler* handler ); BZF_API bool bz_removeNonPlayerConnectionHandler ( int connectionID, bz_NonPlayerConnectionHandler* handler ); BZF_API bool bz_sendNonPlayerData ( int connectionID, const void *data, unsigned int size ); BZF_API bool bz_disconectNonPlayerConnection ( int connectionID );
Player Information
BZF_API bool [[bz_getPlayerIndexList ( bz_APIIntList *playerList ); BZF_API [[bz_APIIntList *bz_getPlayerIndexList ( void ); BZF_API [[bz_BasePlayerRecord *bz_getPlayerByIndex ( int index ); BZF_API bool bz_updatePlayerData ( bz_BasePlayerRecord *playerRecord ); BZF_API bool bz_hasPerm ( int playerID, const char* perm ); BZF_API bool [[bz_grantPerm ( int playerID, const char* perm ); BZF_API bool bz_revokePerm ( int playerID, const char* perm ); BZF_API bool bz_freePlayerRecord ( bz_BasePlayerRecord *playerRecord ); BZF_API const char* bz_getPlayerFlag]] ( int playerID ); BZF_API bool bz_getPlayerCurrentState ( int playerID, bz_PlayerUpdateState &state ); BZF_API bool bz_isPlayerPaused ( int playerID );
Team Information
BZF_API unsigned int bz_getTeamPlayerLimit ( bz_eTeamType team )
Server Management
BZF_API bool bz_restart ( void );
Map Management
BZF_API void bz_setClientWorldDowloadURL( const char* URL ); BZF_API const bzApiString bz_getClientWorldDowloadURL ( void ); BZF_API bool bz_saveWorldCacheFile( const char* file );
Flag Management
BZF_API bool bz_givePlayerFlag ( int playerID, const char* flagType, bool force ); BZF_API bool bz_removePlayerFlag ( int playerID ); BZF_API void bz_resetFlags ( bool onlyUnused ); BZF_API unsigned int bz_getNumFlags ( void ); BZF_API const bz_ApiString bz_getName( int flag ); BZF_API bool bz_resetFlag ( int flag ); BZF_API int bz_flagPlayer ( int flag ); BZF_API bool bz_getFlagPosition ( int flag, float* pos ); BZF_API bool bz_moveFlag ( int flag, float pos[3], bool reset = true );
Shot Type Control
BZF_API bool bz_setPlayerShotType( int playerId, bz_eShotType shotType );