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One  of the notable features, was the introduction of the server side API for plugins in 2.0.4 and versions above.




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==2.0.4==
BZFlag version 2.0.4 is a version of the BZFlag game that was released on 2005-09-30 under the title "Shiny".
v2.0.4 was a maintenance release of the 2.0.x code base that provided a large number of features compatible with all 2.0.x clients.
v2.0.4 had a large list of features and was the first released version to include support for server side [[Plug-ins]].
* Fixed server join bug when cached worlds disappear - Sean Morrison
* Prevent phantom zoned players from pausing - Sean Morrison
* Implemented multiple player hunt - Mark Thomas
* Directional keys pressing works, even in joy/mouse mode - Tupone Alfredo
* Jitter compensation removed. Too bad behaviour on ME players - Tupone Alfredo
* Put spawn params in BZDB to let server owners mod them as needed - Jeff Myers
* Fixed ban admin bug - Julio Jimenez
* Added /sendhelp command - Mike Weisenborn, Mark Thomas
* /ban /hostban take time keywords (short ...) too - Jeff Myers, Alfredo Tupone
* Inertia style indicatio no more used - Alfredo Tupone
* No more restriction on M (Momentum) flag - Alfredo Tupone
* Fixing authentication when changing callsign/password - Alfredo Tupone
* Fixing authentication when joining from command-line - Alfredo Tupone
* Executing abbreviated server command '*' terminated - Alfredo Tupone
* Getting one-line-help on server command '?' terminated - Alfredo Tupone
* Fixing bzflag use of system-wide regex (--without-regex) - Alfredo Tupone
* Adding destination info to chat message log - Alfredo Tupone
* Adding syntax check to duration parameter of ban cmds - Alfredo Tupone
* Hud outlines go transparent with the hud panel - Jeff Myers, Daniel Mulford
* Better progress info when downloading textures - Garrett Padera, Jeff Myers
* Add Quake3 BSP import to modeltool - Jeff Myers
* Exit BZFS if -g is used with -mts or -mps -  Joshua Rogers
* Experimental server colorizing in server list - Frank Thilo
* Added sort options to "/replay list" and "/record list" - Mark Thomas
* Map mismatch fixed - Alfredo Tupone
* Quick server command key works better - Alfredo Tupone
* Default server side plugins added to windows build - Jeff Myers
* Include web token verification script - Garrett Padera
* Fix texture cache on windows. - Jeff Myers
* Disallow + or @ as first char of callsign (bzfs) - Mark Thomas
* Wait for reverse DNS and authentication to enter game - Alfredo Tupone
* Antiban works even on IP number - Alfredo Tupone
* Sort lagstat to have non-observer at the bottom - Thomas Stauer
* Authentication credential are requested asap - Alfredo Tupone
* Allow the use of game device sliders as axes on Windows - Daniel Remenak
* Directional force feedback support - Daniel Remenak
* New icon and menu arrow - Harry Keller, Jeff Myers
* Special effects for many events - Jeff Myers, Daniel Remenak
* Server-side plugin API and plugins - Jeff Myers
* Join menu displays team icon - Daniel Remenak, Harry Keller
* Implemented "-advertise" option for bzfs - Mark Thomas
* The url now does not contain the password (sent with POST) - Tupone Alfredo
* Fixing Tiny tank shooting from the world edge - Tupone Alfredo
* Fixing client requesting lan server on some systems - Tupone Alfredo
* Observer are no more hunted - Tupone Alfredo
* Added 'Always Show Team Scores' option (GUI Options Menu) - Mark Thomas
* Added beautify scores - Julio Jimenez
* Added scoreboard sort option - Mark Thomas, Karsten Behrmann
* Shots fired over the boundary wall end at the wall - Daniel Remenak
* Increase range of radar size setting in GUI Option menu - Mark Thomas
* Fixed Menu rendering when radar size is great - Sean Morrison, Mark Thomas
* Fixed Linux name resolution (server list) problem - Sean Morrison
* Fixed Jitter problem on Windows, clock was wrong - Alfredo Tupone
* Windows platform can switch from SDL to native - Alfredo Tupone
* Instruction for X-build from linux to windows - Alfredo Tupone
* bzflag is much less blocking with libcurl - Alfredo Tupone
* Using c-ares instead of adns for DNS resolving - Alfredo Tupone
* Added CTF capture event trigger for world weapons - Jeff Myers, Nathan Goings
* FlipZ on meshpyrs behaves as expected (like pyramids) - Daniel Remenak
* Fixed /set and /reset command case bug - Daniel Remenak
* Fixed crash on /ban without -banfile - Daniel Remenak
* Shot reload timer on the HUD - Daniel Remenak
* Added timestamp to bzfs DEBUG output, and new CL option (-ts) - Mark Thomas
* Players without TALK can send to the Admin group - Sean Morrison
* Fixed bzfs crash because poll kick/ban - Julio Jimenez
* Allow additional group modify permission lines - Frank Evers
* bzfs creates default groups before parsing groupdb file - Frank Evers
* +ALL and -ALL adds/removes all perms from a group in groupdb - Frank Evers
* Support for +,- and ! operators in bzfs' groupdb file - Frank Evers
==2.0.6==
BZFlag version 2.0.6 is a version of the BZFlag game that was released on 2006-04-09 under the title "Good enough for now".
2.0.6 was replaced in less then a month by [[BZFlag 2.0.8]] due to a critical HTTP bug. It is recommended that all users upgrade to 2.0.8
v2.0.6 is an extension of the major features released with [[BZFlag 2.0.4|v2.0.4]]. It included a number of [[BZFlag Graphics System|graphics engine]] changes made by [[trepan]] as well as some major bugs.
v2.0.6 was released to give the users a minor update while issues with stagnation in development of [[BZFlag 2.99]].
* game variables no longer accept invalid values. - [[Jeff Myers]]
* Special Effects use tank (was team) color - Karsten Behrmann, [[Jeff Myers]]
* /reset uses the values from the config and the map as default - [[Jeff Myers]]
* Screenshots now remember where they left off - [[Jeff Myers]], Thomas Sowell
* Have windows dump std::error out to a file - [[Jeff Myers]]
* Various API enhancements - [[Jeff Myers]] and others ( from patches )
* Not applauding when capturing his own flag - [[Alfredo Tupone]]
* Fixing crash on invalid captured flag - [[Alfredo Tupone]]
* Fixed bots on a public server -[[Alfredo Tupone]]
* Don't send admin the server password when wrong - [[Alfredo Tupone]]
* Client config file can be saved on request - [[Alfredo Tupone]]
* Allow for longer help files (50 lines) - Angelina Carlton
* Allow selective /reload of databases - Bernt Hansen
* Fix wrong kick if pausing having V and moving - Julio Jimenez
* Prevent long distance tank warping through walls - [[Sean Morrison]]
* Display paused state when screen capturing while playing - [[Sean Morrison]]
* Added new logDetail plugin - Bernt Hansen
* Fixed issue with denial-of-service message attacks - [[Sean Morrison]]
* Support for -window on Mac command line executions - [[Sean Morrison]]
* Show slot numbers in lagstats (if admin) - Mark Thomas, Mike Weisenborn
* FPS limit energy saver option for laptops - Karsten Behrmann, [[Sean Morrison]]
* Send admin channel warning if /password fails - Garrett Padera, [[Jeff Myers]]
* Known players not authenticated are detected - [[Alfredo Tupone]]
* Added /checkip command - Frank Thilo
* "Enable Local Shot/Spawn Effects" affects "Driving with" - [[Daniel Remenak]]
* Show shot reload indicators when driving with a tank - [[Daniel Remenak]]
* Fix misc/bzfquery.pl to handle MsgGameTime - Tegan, Mark Thomas
* Simple server list searching - [[Daniel Remenak]]
* Added GUI option for email display length - Mark Thomas
==2.0.8==
BZFlag version 2.0.8 is a version of the BZFlag game that was released on 2006-05-13 under the title "Oops, Happy Mother's Day". It was a bug fix update from [[BZFlag 2.0.6]] primarily intended to fix a serious bug with HTTP connections on the server and client.


v.2.0.8 was replaced with [[BZFlag_2.0.10|v.2.0.10]] on 11/17/07.


v. 2.0.8 has a very short feature list:
*Add a plug-in to record matches - [[Jeff Myers]]
*Add an option to send out a UDP heartbeat message for observers behind flakey routers - [[Jeff Myers]]
*Replaced admin message sound - [[Sean Morrison]]
*Client and server now close http connections correctly - [[Daniel Remenak]]
*Fixed crash when rogue autopilot picks up a team flag - [[Daniel Remenak]]
*Fixed [[spawning|spawnpoint]] selection regression - [[Sean Morrison]]




[[Category:Versions]]
[[Category:Versions]]
[[Category:Releases]]
[[Category:Releases]]

Revision as of 01:08, 12 November 2025

The 2.0.x series had 8 releases total.

Release Version: Release Date:
BZFlag 2.0.0 01/17/2005
BZFlag 2.0.2 03/18/2005
BZFlag 2.0.4 09/30/2005
BZFlag 2.0.6 04/09/2006
BZFlag 2.0.8 05/13/2006
BZFlag 2.0.10 11/17/2007
BZFlag 2.0.12 06/25/2008
BZFlag 2.0.14 02/15/2010
BZFlag 2.0.16 04/01/2010

One of the notable features, was the introduction of the server side API for plugins in 2.0.4 and versions above.


2.0.0

BZFlag version 2.0.0 is a version of the BZFlag game that was released on 2005-01-17 under the title "Falcor's Despair".

v2.0.0 was a major version upgrade for the project and included a number of new features, including new graphics engine and map features.

v2.0.0 had a large list of features and was the first released version to allow for arbitrary world geometry via Mesh objects.

  • Added a .desktop file - David Trowbridge
  • Tool for converting obj to bzw - Jeff Myers
  • Addition of converted ProFont font - Andrew Keyser
  • Added a file syntax section to bzw.5 - Fred Cods
  • Added a bzw.5 manpage to document world file format - Sean Morrison
  • Added /quit command - Angelina Carlton
  • Display player addr on join to admins - Sean Morrison
  • Make -debug a public client option - Frank Thilo
  • Communicate autopilot state, display in scoreboard - Frank Thilo
  • Observer counts and match times added to game queries - David Vuorio
  • Central authentication - Tim Riker
  • Avoid transfer flag cheat - Alfredo Tupone
  • Cheat client flag obfuscation and hiding - Alfredo Tupone
  • Added strong authentication via Kerberos - Alfredo Tupone
  • BZFlag renders frames and accepts commands during joining - Alfredo Tupone
  • Lag is computed only after entering game - Alfredo Tupone
  • CTF world used for FFA make bases into boxes - Alfredo Tupone
  • Allow elevated bases even without -fb - Alfredo Tupone
  • Added optional duration option to /countdown - Sean Morrison
  • Added shot mismatch cheat auto-kicking - Julio Jimenez
  • Improved double-jump response - Anonymous
  • Added physics drivers - Anonymous
  • Unlimited altimeter height - Steve Krenzel
  • Added /uptime command to print elapsed running time - Angelina Carlton
  • Countdown command now shows players 10 sec countdown - Angelina Carlton
  • Added a flapping sound for the wings flag - Sean Morrison
  • Adding ability to load world from url (http, ftp, file) - Alfredo Tupone
  • Reduce network load by buffering UDP packet (no delay) - Alfredo Tupone
  • Allow server to control lat and long (-synclocation) - Daniel Remenak
  • Added tank spawn expansion effect - Anonymous
  • Added tank squishiness - Anonymous, Dave Brosius
  • Added animated effects for T, N, TH, O, and CL flags - Anonymous
  • BZAdmin now tells more specific reasons why it could not connect - Ian Agar
  • MOTD from the master server - Jeff Myers, Daniel Remenak, Frank Thilo
  • Add generic URL retrieval class - Jeff Myers, Alfredo Tupone
  • Windows Multimedia and DirectInput joystick support - Daniel Remenak
  • bzfs can now announce to multiple public list servers - Sean Morrison
  • Global public server bans - Jeff M., Alfredo T., Daniel R., Sean M., Bryan J.
  • Linux event device joystick and force feedback support - Micah Dowty
  • Inform banned users of reason, originator, and source on login - Jeff Myers
  • Added the SHORTBAN bzfs privilege - Anonymous, Daniel Leeds
  • Added /date and /time to request server date and time - Ian Agar
  • Added arc, cone, and sphere map objects - Anonymous
  • Added user specified dynamic colors - Anonymous
  • Added user specified texture matrices - Anonymous
  • Improved BSP splitting algorithm - Anonymous
  • Added /part command for disconnecting from server - Angelina Carlton
  • Show status while trying to connect & download world - Daniel Remenak
  • Update old configs to avoid broken keybindings - Daniel Remenak
  • Config files are stored per-version, using older when needed - Jeff Myers
  • Faster tank and shot collision detection using an octree - Anonymous
  • Better linewrapping for control panel - Daniel Remenak
  • Configurable font size for control panel and scoreboard - Daniel Remenak
  • Textures are now reloaded on a mode change for optimal quality - Jeff Myers
  • Automatic team joins changed to encourage team-play - Alfredo Tupone
  • Fixed dropping flag while jumping from high places - Alfredo Tupone
  • Lag stats are now sorted by lag value - Alfredo Tupone
  • OpenGL context reloading bug fixed on SDL - Alfredo Tupone
  • Roaming switch between player is now consistent - Alfredo Tupone
  • Compensating jitter in Dead reckoning - Alfredo Tupone
  • Ping packet loss are like high lag for warn/kick - Alfredo Tupone
  • ColorBlindness now disable hunt flashing on radar - Alfredo Tupone
  • SDL is made default platform, static and shared linkage - Alfredo Tupone
  • Fixed bug where players get stuck on flipped pyramids - Alfredo Tupone
  • Compressed map data going over the network and into caches - Anonymous
  • Options to disable certain /poll's entirely on a server - Simon Richard Grint
  • Lighting menu option now has "None / Fast / Best" - Anonymous
  • Dev-C++ project files - Ian Agar, Daniel Remenak, Jeff Myers
  • Shot accuracy statistics dialog - Daniel Remenak
  • Faster zbuffer graphics using octree and dynamic occluders - Anonymous
  • Faster startup times by making the SceneDatabase on the fly - Anonymous
  • Autocompletion for commands & callsigns (ala bzadmin) - Ian Agar, Frank Thilo
  • /clientquery can now be requested on single individuals - Ian Agar
  • Added support for irc-like /me actions and /msg messages - Sean Morrison
  • Seer flag now can see Invisible Bullets - Anonymous
  • Added admin message sounds - Cameron Mandrake, Sean Morrison
  • Better shot reflections for non-square pyramids - Anonymous
  • Fixed collision detection impalement problem - Anonymous
  • anti perm for pollkick, pollban, kick, ban, deregister - Sean Morrison
  • antipoll bzfs anti perm to protect against poll kick/bans - Andrew Heyn
  • Server Start Menu now selects Rabbit Chase styles - Ian Agar
  • Tabbed Message Panel - Scott Wichser, Sean Morrison, Alfredo Tupone
  • Fonts settable via BZDB - Daniel Remenak
  • New font management system and fonts - Daniel Remenak, Jeff Myers
  • Reduce network utilization (tolerance) - Alfredo Tupone, Sean Morrison
  • WorldWeapons and EntryZones are saved client-side - Anonymous
  • Improved client map saves using map 'options' - Anonymous
  • Autopilot is now capable of playing CTF - Ian Agar
  • bzadmin can now send and receive team and admin messages - Lars Luthman
  • Added waterLevel (water-like feature for maps) - Anonymous
  • Added _noShadows (to disable shadows on a server) - Anonymous
  • bzadmin's curses menu will now update automagically - Lars Luthman
  • Added message filter editor for bzadmin using menu or cmds - Lars Luthman
  • Added team flag safety zones - Anonymous
  • Added MsgScoreOver and MsgTimeUpdate to BZAdmin - Ian Agar
  • Have BZAdmin allow whitespace in callsign and host - Ian Agar
  • Prevent message flooding/spamming - Ian Agar
  • Consolidated polling system bzfs options (-poll) - Ian Agar, Sean Morrison
  • Improved server pause cheat detection and reporting - Ian Agar, Sean Morrison
  • Changed the way Roaming keys drives the Observer - Alfredo Tupone
  • Fixing cross-correlation between driving keys - Alfredo Tupone
  • Added configuration of driving keys - Alfredo Tupone
  • Server is now valgrind-happy - Alfredo Tupone, Daniel Remenak, Sean Morrison
  • Limit quick rejoins - Anonymous
  • Added 'options' section to world maps - Anonymous
  • Added the '-set <name> <value>' option to bzfs - Anonymous
  • Throw away bad or early links in world files - Tim Riker
  • Added Record/Replay feature - Anonymous
  • Added Random teleporter destinations - Anonymous
  • Poll to reset flags and Poll-cheating prevention - Ian Agar
  • Flag and Tank Entry Zones - Dave Brosius
  • Spawn improvements - Dave Brosius, Daniel Remenak
  • Added MAC's Agility (aka Dodge) flag - Sean Morrison
  • QuickTurn flag symbol changed from A to QT - Sean Morrison
  • Added MAC's handicap game style - Sean Morrison
  • Added ReverseControls bad flag - Sean Morrison
  • Added Wings good flag - Dave Brosius
  • Added BZDB variables to allow for more realistic friction - Nils McCarthy
  • Added ForwardOnly and ReverseOnly bad flags - Sean Morrison
  • No Jumping and Trigger Happy flags - Nils McCarthy
  • server option to disallow autopilot - Nils McCarthy
  • SDL interface to audio/video/input - Tupone Alfredo
  • /clientquery (was CLIENTQUERY) moved to server - Daniel Remenak
  • "Leave Game" menu item to leave a game without quitting - Daniel Remenak
  • Allow user to force input device to that of their choosing - Daniel Remenak
  • Tanks can drive over bumps - Dave Brosius
  • Remove Building scene nodes laying on the ground (or lower) - Dave Brosius
  • Rip out ref counted texture system, TM controls this now - Dave Brosius
  • Added Admin Message Queue - Michael Hoffmane - Frank Evers

2.0.2

BZFlag version 2.0.4 is a version of the BZFlag game that was released on 2005-03-18 under the title "Queen of Maybe".


v2.0.2 was a maintenance release of the 2.0.x code base that provided a large number of features compatible with all 2.0.x clients.


  • Added TALK, MUTE, UNMUTE permissions - Angelina Carlton
  • Added /mute, /unmute commands - Angelina Carlton
  • Automatic team try to fix bad player behaviour - Alfredo Tupone
  • bzadmin does not require opengl headers - Alfredo Tupone
  • bzfs handle both -mp specification - Alfredo Tupone
  • bzfs correctly handles ban time - Alfredo Tupone, Julio Jimenez
  • bzfs no more put jittered players as Not Responding - Alfredo Tupone
  • bzfs stop shot from dead player - Alfredo Tupone
  • Roaming switching between player goes even on Dead Player - Alfredo Tupone
  • Fixed bzfs crash associated to "Error adding player" - Alfredo Tupone
  • bzflag count a single -1 score for a tk (like server does) - Alfredo Tupone
  • Fixes on hostban handling - Alfredo Tupone
  • Fixed force feedback on Windows - Scott Wichser
  • New Kick/Ban options using slot numbers (rendered in client) - Julio Jimenez
  • Added EndShot cheat detection - Julio Jimenez
  • Avoid spawning on top of tanks with SR or BU - Daniel Remenak
  • Add fine-grained permissions control of polling - Daniel Remenak
  • Fixed loading of colormapped PNGs - Daniel Remenak
  • Add SPAWN permission, remove -requireidentify - Steve Krenzel, Tim Riker
  • A /say command for server messages - Julio Jimenez, Frank Evers
  • Rejoin permission for avoiding _rejoinTime limit - Frank Evers, Julio Jimenez
  • A player will auto ghost if they use global authentication - Steve Krenzel
  • Server announces who started a countdown - Angelina Carlton
  • Fixed server start menu for windows - Daniel Remenak
  • Message spam checking bug fixed - Alfredo Tupone
  • Fixed no flag on building - Alfredo Tupone
  • Fixed MsgQueryPlayer eventually sending AddPlayer to all - Alfredo Tupone
  • Removing kicking player for missing packet - Alfredo Tupone
  • Player is unpaused when coming alive - Alfredo Tupone
  • Observer of winner not updating the flag fixed - Alfredo Tupone
  • Fixed 2 flag per team selecting ctf on world & CommandLine - Alfredo Tupone
  • Fixed lag warning counted twice - Alfredo Tupone
  • Allow user to select which physical joystick axes to use - Daniel Remenak
  • Fix a number of server crash bugs - Daniel Remenak
  • ctf make restarting on base even when dead - Anonymous
  • Fixed weirdness on Console Panel when disabling chat display - Alfredo Tupone
  • Fixed a segfault with SDL and no audio - Alfredo Tupone
  • bzadmin wipes argv to hide possible password - Tim Riker
  • Lagstats and Playerlist no longer filtered - Steve Krenzel
  • print errors in red - Frank Thilo
  • simple scroll indicator for control panel - Frank Thilo
  • antiban perm actually counters a server ban now - Steve Krenzel


2.0.4

BZFlag version 2.0.4 is a version of the BZFlag game that was released on 2005-09-30 under the title "Shiny". v2.0.4 was a maintenance release of the 2.0.x code base that provided a large number of features compatible with all 2.0.x clients.

v2.0.4 had a large list of features and was the first released version to include support for server side Plug-ins.

  • Fixed server join bug when cached worlds disappear - Sean Morrison
  • Prevent phantom zoned players from pausing - Sean Morrison
  • Implemented multiple player hunt - Mark Thomas
  • Directional keys pressing works, even in joy/mouse mode - Tupone Alfredo
  • Jitter compensation removed. Too bad behaviour on ME players - Tupone Alfredo
  • Put spawn params in BZDB to let server owners mod them as needed - Jeff Myers
  • Fixed ban admin bug - Julio Jimenez
  • Added /sendhelp command - Mike Weisenborn, Mark Thomas
  • /ban /hostban take time keywords (short ...) too - Jeff Myers, Alfredo Tupone
  • Inertia style indicatio no more used - Alfredo Tupone
  • No more restriction on M (Momentum) flag - Alfredo Tupone
  • Fixing authentication when changing callsign/password - Alfredo Tupone
  • Fixing authentication when joining from command-line - Alfredo Tupone
  • Executing abbreviated server command '*' terminated - Alfredo Tupone
  • Getting one-line-help on server command '?' terminated - Alfredo Tupone
  • Fixing bzflag use of system-wide regex (--without-regex) - Alfredo Tupone
  • Adding destination info to chat message log - Alfredo Tupone
  • Adding syntax check to duration parameter of ban cmds - Alfredo Tupone
  • Hud outlines go transparent with the hud panel - Jeff Myers, Daniel Mulford
  • Better progress info when downloading textures - Garrett Padera, Jeff Myers
  • Add Quake3 BSP import to modeltool - Jeff Myers
  • Exit BZFS if -g is used with -mts or -mps - Joshua Rogers
  • Experimental server colorizing in server list - Frank Thilo
  • Added sort options to "/replay list" and "/record list" - Mark Thomas
  • Map mismatch fixed - Alfredo Tupone
  • Quick server command key works better - Alfredo Tupone
  • Default server side plugins added to windows build - Jeff Myers
  • Include web token verification script - Garrett Padera
  • Fix texture cache on windows. - Jeff Myers
  • Disallow + or @ as first char of callsign (bzfs) - Mark Thomas
  • Wait for reverse DNS and authentication to enter game - Alfredo Tupone
  • Antiban works even on IP number - Alfredo Tupone
  • Sort lagstat to have non-observer at the bottom - Thomas Stauer
  • Authentication credential are requested asap - Alfredo Tupone
  • Allow the use of game device sliders as axes on Windows - Daniel Remenak
  • Directional force feedback support - Daniel Remenak
  • New icon and menu arrow - Harry Keller, Jeff Myers
  • Special effects for many events - Jeff Myers, Daniel Remenak
  • Server-side plugin API and plugins - Jeff Myers
  • Join menu displays team icon - Daniel Remenak, Harry Keller
  • Implemented "-advertise" option for bzfs - Mark Thomas
  • The url now does not contain the password (sent with POST) - Tupone Alfredo
  • Fixing Tiny tank shooting from the world edge - Tupone Alfredo
  • Fixing client requesting lan server on some systems - Tupone Alfredo
  • Observer are no more hunted - Tupone Alfredo
  • Added 'Always Show Team Scores' option (GUI Options Menu) - Mark Thomas
  • Added beautify scores - Julio Jimenez
  • Added scoreboard sort option - Mark Thomas, Karsten Behrmann
  • Shots fired over the boundary wall end at the wall - Daniel Remenak
  • Increase range of radar size setting in GUI Option menu - Mark Thomas
  • Fixed Menu rendering when radar size is great - Sean Morrison, Mark Thomas
  • Fixed Linux name resolution (server list) problem - Sean Morrison
  • Fixed Jitter problem on Windows, clock was wrong - Alfredo Tupone
  • Windows platform can switch from SDL to native - Alfredo Tupone
  • Instruction for X-build from linux to windows - Alfredo Tupone
  • bzflag is much less blocking with libcurl - Alfredo Tupone
  • Using c-ares instead of adns for DNS resolving - Alfredo Tupone
  • Added CTF capture event trigger for world weapons - Jeff Myers, Nathan Goings
  • FlipZ on meshpyrs behaves as expected (like pyramids) - Daniel Remenak
  • Fixed /set and /reset command case bug - Daniel Remenak
  • Fixed crash on /ban without -banfile - Daniel Remenak
  • Shot reload timer on the HUD - Daniel Remenak
  • Added timestamp to bzfs DEBUG output, and new CL option (-ts) - Mark Thomas
  • Players without TALK can send to the Admin group - Sean Morrison
  • Fixed bzfs crash because poll kick/ban - Julio Jimenez
  • Allow additional group modify permission lines - Frank Evers
  • bzfs creates default groups before parsing groupdb file - Frank Evers
  • +ALL and -ALL adds/removes all perms from a group in groupdb - Frank Evers
  • Support for +,- and ! operators in bzfs' groupdb file - Frank Evers

2.0.6

BZFlag version 2.0.6 is a version of the BZFlag game that was released on 2006-04-09 under the title "Good enough for now".

2.0.6 was replaced in less then a month by BZFlag 2.0.8 due to a critical HTTP bug. It is recommended that all users upgrade to 2.0.8


v2.0.6 is an extension of the major features released with v2.0.4. It included a number of graphics engine changes made by trepan as well as some major bugs. v2.0.6 was released to give the users a minor update while issues with stagnation in development of BZFlag 2.99.

  • game variables no longer accept invalid values. - Jeff Myers
  • Special Effects use tank (was team) color - Karsten Behrmann, Jeff Myers
  • /reset uses the values from the config and the map as default - Jeff Myers
  • Screenshots now remember where they left off - Jeff Myers, Thomas Sowell
  • Have windows dump std::error out to a file - Jeff Myers
  • Various API enhancements - Jeff Myers and others ( from patches )
  • Not applauding when capturing his own flag - Alfredo Tupone
  • Fixing crash on invalid captured flag - Alfredo Tupone
  • Fixed bots on a public server -Alfredo Tupone
  • Don't send admin the server password when wrong - Alfredo Tupone
  • Client config file can be saved on request - Alfredo Tupone
  • Allow for longer help files (50 lines) - Angelina Carlton
  • Allow selective /reload of databases - Bernt Hansen
  • Fix wrong kick if pausing having V and moving - Julio Jimenez
  • Prevent long distance tank warping through walls - Sean Morrison
  • Display paused state when screen capturing while playing - Sean Morrison
  • Added new logDetail plugin - Bernt Hansen
  • Fixed issue with denial-of-service message attacks - Sean Morrison
  • Support for -window on Mac command line executions - Sean Morrison
  • Show slot numbers in lagstats (if admin) - Mark Thomas, Mike Weisenborn
  • FPS limit energy saver option for laptops - Karsten Behrmann, Sean Morrison
  • Send admin channel warning if /password fails - Garrett Padera, Jeff Myers
  • Known players not authenticated are detected - Alfredo Tupone
  • Added /checkip command - Frank Thilo
  • "Enable Local Shot/Spawn Effects" affects "Driving with" - Daniel Remenak
  • Show shot reload indicators when driving with a tank - Daniel Remenak
  • Fix misc/bzfquery.pl to handle MsgGameTime - Tegan, Mark Thomas
  • Simple server list searching - Daniel Remenak
  • Added GUI option for email display length - Mark Thomas


2.0.8

BZFlag version 2.0.8 is a version of the BZFlag game that was released on 2006-05-13 under the title "Oops, Happy Mother's Day". It was a bug fix update from BZFlag 2.0.6 primarily intended to fix a serious bug with HTTP connections on the server and client.

v.2.0.8 was replaced with v.2.0.10 on 11/17/07.

v. 2.0.8 has a very short feature list: