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=== Team Information===  | === Team Information===  | ||
  BZF_API unsigned int [[bz_getTeamPlayerLimit]] ( bz_eTeamType team )  |   BZF_API unsigned int [[bz_getTeamPlayerLimit]] ( bz_eTeamType team )  | ||
 BZF_API int [[bz_getTeamCount]] ([[bz_eTeamType]] team );  | |||
 BZF_API int [[bz_getTeamScore]] ([[bz_eTeamType]] team );  | |||
 BZF_API int [[bz_getTeamWins]] ([[bz_eTeamType]] team );  | |||
 BZF_API int [[bz_getTeamLosses]] ([[bz_eTeamType]] team );  | |||
 BZF_API void [[bz_setTeamWins]] ([[bz_eTeamType]] team, int wins );  | |||
 BZF_API void [[bz_setTeamLosses]] ([[bz_eTeamType]] team, int losses );  | |||
 BZF_API void [[bz_resetTeamScore]] ([[bz_eTeamType]] team );  | |||
 BZF_API void bz_resetTeamScores]] ( void );  | |||
[[  | |||
=== Score Management ===  | === Score Management ===  | ||
Revision as of 04:11, 14 August 2007
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
Overview
The BZFS API provides a number of functions to plug-ins for use in querying the current game state. Functions are used both to get information about the game, and to trigger in game actions, such as activating a world weapon.
Function Groups
Functions are broken into a series of groups based on the type of action or information they deal with.
Event Registration
BZF_API bool bz_registerEvent ( bz_eEventType eventType, bz_EventHandler* eventHandler ); BZF_API bool bz_removeEvent ( bz_eEventType eventType, bz_EventHandler* eventHandler );
Non-Player Connections
BZF_API bool bz_registerNonPlayerConnectionHandler ( int connectionID, bz_NonPlayerConnectionHandler* handler ); BZF_API bool bz_removeNonPlayerConnectionHandler ( int connectionID, bz_NonPlayerConnectionHandler* handler ); BZF_API bool bz_sendNonPlayerData ( int connectionID, const void *data, unsigned int size ); BZF_API bool bz_disconectNonPlayerConnection ( int connectionID );
Player Information
BZF_API bool [[bz_getPlayerIndexList ( bz_APIIntList *playerList ); BZF_API [[bz_APIIntList *bz_getPlayerIndexList ( void ); BZF_API [[bz_BasePlayerRecord *bz_getPlayerByIndex ( int index ); BZF_API bool bz_updatePlayerData ( bz_BasePlayerRecord *playerRecord ); BZF_API bool bz_hasPerm ( int playerID, const char* perm ); BZF_API bool [[bz_grantPerm ( int playerID, const char* perm ); BZF_API bool bz_revokePerm ( int playerID, const char* perm ); BZF_API bool bz_freePlayerRecord ( bz_BasePlayerRecord *playerRecord ); BZF_API const char* bz_getPlayerFlag]] ( int playerID ); BZF_API bool bz_getPlayerCurrentState ( int playerID, bz_PlayerUpdateState &state ); BZF_API bool bz_isPlayerPaused ( int playerID ); BZF_API bool bz_setPlayerOperator ( int playerId );
Team Information
BZF_API unsigned int bz_getTeamPlayerLimit ( bz_eTeamType team ) BZF_API int bz_getTeamCount (bz_eTeamType team ); BZF_API int bz_getTeamScore (bz_eTeamType team ); BZF_API int bz_getTeamWins (bz_eTeamType team ); BZF_API int bz_getTeamLosses (bz_eTeamType team ); BZF_API void bz_setTeamWins (bz_eTeamType team, int wins ); BZF_API void bz_setTeamLosses (bz_eTeamType team, int losses ); BZF_API void bz_resetTeamScore (bz_eTeamType team ); BZF_API void bz_resetTeamScores]] ( void );
[[
Score Management
BZF_API bool bz_setPlayerWins (int playerId, int wins); BZF_API bool bz_setPlayerLosses (int playerId, int losses); BZF_API bool bz_setPlayerTKs (int playerId, int tks); BZF_API bool bz_resetPlayerScore (int playerId);
Latency Information
BZF_API int bz_getPlayerLag ( int playerId ); BZF_API int bz_getPlayerJitter ( int playerId ); BZF_API float bz_getPlayerPacketloss ( int playerId );
Permission Group Management
BZF_API bz_APIStringList* bz_getGroupList ( void ); BZF_API bz_APIStringList* bz_getGroupPerms ( const char* group ); BZF_API bool bz_groupAllowPerm( const char* group, const char* perm );
Chat Messages
BZF_API bool bz_sendTextMessage (int from, int to, const char* message); BZF_API bool bz_sendTextMessage (int from, bz_eTeamType to, const char* message); BZF_API bool bz_sendTextMessagef (int from, int to, const char* fmt, ...); BZF_API bool bz_sendTextMessagef (int from, bz_eTeamType to, const char* fmt, ...); BZF_API bool bz_sentFetchResMessage ( int playerID, const char* URL );
Server Management
BZF_API bool bz_restart ( void );
Map Management
BZF_API void bz_setClientWorldDowloadURL( const char* URL ); BZF_API const bzApiString bz_getClientWorldDowloadURL ( void ); BZF_API bool bz_saveWorldCacheFile( const char* file );
Flag Management
BZF_API bool bz_givePlayerFlag ( int playerID, const char* flagType, bool force ); BZF_API bool bz_removePlayerFlag ( int playerID ); BZF_API void bz_resetFlags ( bool onlyUnused ); BZF_API unsigned int bz_getNumFlags ( void ); BZF_API const bz_ApiString bz_getName( int flag ); BZF_API bool bz_resetFlag ( int flag ); BZF_API int bz_flagPlayer ( int flag ); BZF_API bool bz_getFlagPosition ( int flag, float* pos ); BZF_API bool bz_moveFlag ( int flag, float pos[3], bool reset = true );
Shot Type Control
BZF_API bool bz_setPlayerShotType( int playerId, bz_eShotType shotType );
World Weapon Management
BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, float *pos, float tilt, float direction, int shotID , float dt ); BZF_API int bz_fireWorldGM ( int targetPlayerID, float lifetime, float *pos, float tilt, float direction, float dt);
Server Time
BZF_API double bz_getCurrentTime ( void ); BZF_API float bz_getMaxWaitTime ( void ); BZF_API void bz_setMaxWaitTime ( float maxTime ); BZF_API void bz_getLocaltime ( bz_localTime *ts );
Global Database Management (BZDB)
BZF_API double bz_getBZDBDouble ( const char* variable ); BZF_API bz_ApiString bz_getBZDBString( const char* variable ); BZF_API bool bz_getBZDBBool( const char* variable ); BZF_API int bz_getBZDBInt( const char* variable ); BZF_API int bz_getBZDBItemPerms ( const char* variable ); BZF_API bool bz_getBZDBItemPesistent( const char* variable ); BZF_API bool bz_BZDBItemExists( const char* variable ); BZF_API bool bz_setBZDBDouble ( const char* variable, double val, int perms = 0, bool persistent = false ); BZF_API bool bz_setBZDBString( const char* variable, const char *val, int perms = 0, bool persistent = false ); BZF_API bool bz_setBZDBBool( const char* variable, bool val, int perms = 0, bool persistent = false ); BZF_API bool bz_setBZDBInt( const char* variable, int val, int perms = 0, bool persistent = false ); BZF_API int bz_getBZDBVarList( bz_APIStringList *varList ); BZF_API void bz_resetBZDBVar( const char* variable ); BZF_API void bz_resetALLBZDBVars( void );
Logging
BZF_API void bz_debugMessage ( int level, const char* message ); BZF_API void bz_debugMessagef( int level, const char* fmt, ... ) BZF_API int bz_getDebugLevel ( void );
Server Administration
BZF_API bool bz_kickUser ( int playerIndex, const char* reason, bool notify ); BZF_API bool bz_IPBanUser ( int playerIndex, const char* ip, int durration, const char* reason ); BZF_API bool bz_IPUnbanUser ( const char* ip ); BZF_API bz_APIStringList* bz_getReports( void ); BZF_API int bz_getLagWarn( void ); BZF_API bool bz_setLagWarn( int lagwarn ); BZF_API bool bz_pollActive( void ); BZF_API bool bz_pollVeto( void );
Timed Game Management
BZF_API bool bz_setTimeLimit( float timeLimit ); BZF_API float bz_getTimeLimit( void ); BZF_API bool bz_isTimeManualStart( void ); BZF_API bool bz_isCountDownActive( void ); BZF_API bool bz_isCountDownInProgress( void );
Custom Text Commands
BZF_API bool bz_registerCustomSlashCommand ( const char* command, bz_CustomSlashCommandHandler *handler ); BZF_API bool bz_removeCustomSlashCommand ( const char* command );
Plug-in Management
BZF_API int bz_getLoadedPlugins( bz_APIStringList * list ); BZF_API bool bz_loadPlugin( const char* path, const char* params ); BZF_API bool bz_unloadPlugin( const char* path ); BZF_API bool bz_registerCustomPluginHandler ( const char* extension, bz_APIPluginHandler * handler ); BZF_API bool bz_removeCustomPluginHandler ( const char* extension, bz_APIPluginHandler * handler );
Public Server Information
BZF_API bool bz_getPublic( void ); BZF_API bz_ApiString bz_getPublicAddr( void ); BZF_API bz_ApiString bz_getPublicDescription( void );
Misc
BZF_API bool bz_getStandardSpawn ( int playerID, float pos[3], float *rot ); BZF_API bool bz_killPlayer ( int playerID, bool spawnOnBase, int killerID = -1, const char* flagID = NULL ); BZF_API bool bz_sendPlayCustomLocalSound ( int playerID, const char* soundName );